In a phone call with Code Mystics founder Jeff Vavasour, he confirmed that purchasing games involved download ROM-type code to the application, but referred details regarding the exact mechanism to Atari. Neither Apple nor Atari have responded to requests for comment.I could guess that Apple could say they pre-approved the ROMs being emulated (and offered through the App's instore purchase item), so it doesn't violate the App Rules (since the code isn't arbitrary if it is coming from a pre certified list)
2.7 Apps that download code in any way or form will be rejectedposted by eyeballkid at 2:40 PM on April 7, 2011 [2 favorites]
2.7 Apps that download code in any way or form will be rejectedAlso, isn't every in-app purchase a download of code in some form? I mean, when I buy a new filter for Hipstamatic (don't judge me), isn't that a download of 'code'?
2.8 Apps that install or launch other executable code will be rejected
2.17 Apps that browse the web must use the iOS WebKit framework and WebKit Javascriptposted by hattifattener at 5:18 PM on April 7, 2011
As pointed out, this is nutty. A specific example: if your application contains a webview that accesses a website and displays HTML or runs Javascript, then you've theoretically broken this rule. I'd interpret it as a guideline: you can't download code that runs directly on iOS
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posted by fairmettle at 2:19 PM on April 7, 2011 [5 favorites]