Tamaki and her team found that two beginner players made a total of four timing errors when using PossessedHand, compared with 13 when playing unassisted. After prompting from the device, the players also made one less mistake about which finger to use.The Rekimoto lab seems to have a whole bunch of projects on that border between cyberawesome and cybercreepy…
Perhaps not surprisingly, the players found it unsettling to have the device move their hand by itself.
for i in `jot 100 1` ; do punch_guy(hard) ; doneSorry, man, wasn't me, someone hacked my arm!
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However, watching the video, it seems that there is no guitar or other instrument involved in the "practice session", so I'm a bit skeptical that it would be precise enough in the motions it invokes to be of much use in establishing the correct "muscle memory."
posted by smcameron at 8:20 PM on June 27, 2011 [1 favorite]