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July 1, 2011 7:34 AM   Subscribe

What would happen if you took a game like Braid and made it a first-person shooter? Something you'll have to watch at least twice (SLYT)

From the makers of The Last Minecart (previously)
posted by WhackyparseThis (30 comments total) 20 users marked this as a favorite

 
You can make copies of yourself in Braid? No wonder I couldn't figure that game out! (Seriously.)
posted by DU at 7:44 AM on July 1, 2011 [1 favorite]


You can make copies of yourself in Braid? No wonder I couldn't figure that game out! (Seriously.)

It happens on later levels. If you couldn't figure the game out, you probably quit before it got to that point.
posted by dfan at 7:47 AM on July 1, 2011


That was a lot of fun.
posted by forforf at 7:47 AM on July 1, 2011


Something I'll have to watch on mute.
posted by Taft at 7:56 AM on July 1, 2011


Did not actually have to watch it twice to figure things out, but it was very cute.
posted by kavasa at 7:57 AM on July 1, 2011 [1 favorite]


Okay, I haven't played Braid, but watching this made me think "what would happen if you took a movie like Primer and made it a first-person shooter?"
posted by dammitjim at 8:05 AM on July 1, 2011 [3 favorites]


I would play the HELL out of an FPS that was like this.
posted by ShawnStruck at 8:19 AM on July 1, 2011 [1 favorite]


I like how the two guys fighting over the grenade just sort of vanish after the explosion.
posted by shakespeherian at 8:26 AM on July 1, 2011


I would play the HELL out of an FPS that was like this.

Oh, yes.
posted by OddlySurreal at 8:28 AM on July 1, 2011


The only question in my mind is how one could handle the "unlinked" characters. Would someone else control them? Would you switch between the various incarnations?

But, yes I would play the hell out of this. But they'd need a better name.
posted by Hactar at 8:32 AM on July 1, 2011


what would happen if you took a movie like Primer and made it a first-person shooter?

I thought the same thing. It seemed more like Primer than like Braid.
posted by DarkForest at 8:45 AM on July 1, 2011


Yeah an FPS like Braid would probably be either very easy or very, very frustrating. 'Fuck only 3,948 of my bullets hit him in his right eye, I need to rewind to get all 5,000!'
posted by shakespeherian at 8:50 AM on July 1, 2011 [1 favorite]


You could rewind in Timeshift. Too bad it wasn't a good game.
posted by JauntyFedora at 9:09 AM on July 1, 2011


Oh, you kids with your violent video games. When I was a kid, we pointed sticks and went "pew pew!"
posted by crunchland at 9:18 AM on July 1, 2011


The only question in my mind is how one could handle the "unlinked" characters. Would someone else control them? Would you switch between the various incarnations?

AI? Default to "pursue and shoot the nearest enemy," perhaps - it messes up your strategy without rendering the clone useless.
posted by Holy Zarquon's Singing Fish at 9:24 AM on July 1, 2011


Oh, that's clever.

Also, protip: Team A are wearing hats. Team B is not.

Made a lot more sense after I realized that.
posted by schmod at 9:30 AM on July 1, 2011 [5 favorites]


schmod: wish I had figured that out. Took me a few minutes to even realize that there were two teams
posted by rebent at 9:34 AM on July 1, 2011 [3 favorites]


That was amazing but I kept wishing that they would've respected the concept of screen direction a bit more, especially regarding the way new new "clones" would enter the game.
posted by bonobothegreat at 10:07 AM on July 1, 2011


Achron is an rts that includes time manipulation. I'd play it, but it makes my brain hurt just to watch the video.
posted by a robot made out of meat at 10:10 AM on July 1, 2011


Yeah... those guys really look too much alike for me to be able to tell what was going on. At least they could have done warm colors vs. cool colors.
posted by frecklefaerie at 10:34 AM on July 1, 2011 [1 favorite]


Why are these hipsters fighting?
posted by fuq at 11:14 AM on July 1, 2011


The colors correspond to the different waves. So two players, Mario and Luigi each send out 4 successive waves of themselves, to fight with their corresponding enemies:

M(1) vs. L(1) - Purple
M(2) vs. L(2) - White
M(3) vs. L(3) - Blue
M(4) vs. L(4) - Orange

and then ultimately the originals get into it

M(0) vs. L(0) - Black


You can tell the Mario(s) from the Luigi(s) apart by lack of hats. It would have been a lot more clear if they both didn't have beards, or if their outfits were at all different. I think if you think you got it on the first viewing, you probably didn't.
posted by danny the boy at 11:14 AM on July 1, 2011 [1 favorite]


This makes more sense as a turn-based strategy where you can then take back control of the unlinked copies.
posted by pooya at 11:37 AM on July 1, 2011


Nah, having an unlinked copy running around should suck. Otherwise there's no benefit to screwing with your opponent's Rube Goldberg setups.

Man, I wish I'd done more programming now. This is a game I'd love to see/help happen.
posted by Holy Zarquon's Singing Fish at 11:53 AM on July 1, 2011


Aw, I was really expecting there to be a beat, then an UNLINKED appear above the last guy's head.

I'm sure I've played a few Flash games based on this idea before, but I can't remember any names at the moment.
posted by lucidium at 12:26 PM on July 1, 2011


I'm sure I've played a few Flash games based on this idea before, but I can't remember any names at the moment.

Cursor*10 and its sequel

The Company of Myself


I would have posted sooner, but I had to beat Cursor*10 again after finding the link.
posted by dmit at 3:10 PM on July 1, 2011 [2 favorites]


The trick, though, is that getting unlinked doesn't always suck. About half the time here it saves a clone from death. This would basically almost have to be an RTS game, with two distinct (in code if not in presentation) types of "unlinking."

1. The original commands for the clone have become impossible. Clone reverts to AI.
2. The restrictions which made the clone unable to complete his commands are no longer in place. Revert to command structure.

Or something like that. I'm pretty far from being a coder.
posted by Navelgazer at 3:11 PM on July 1, 2011


WHY DOES THE GRENADE FUSE LAST BETWEEN 3 SECONDS AND 30 SECONDS DAMNIT?!
posted by mrnutty at 4:03 PM on July 1, 2011


I think there's an assumption that holding the spoon down somehow stops the timer. I don't know enough about grenades to say definitively, but I believe that is not the case.
posted by BrotherCaine at 5:48 PM on July 1, 2011


Another game like this: Ten Second War (trailer)
posted by cyberscythe at 9:36 PM on July 1, 2011 [1 favorite]


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