"as far as I'm concerned, Montezuma has always been a prick"
August 15, 2011 4:48 AM Subscribe
posted by Kattullus (50 comments total)
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is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years.
The fourteen original civs:
There are also two epilogues. The first about the also rans
, Arabia, Japan and Spain, nations not featured in Civ 1 that have become mainstays in historical strategy games. In his proper epilogue Nations as Characters
, Goodfellow sets out some of his conclusions.
Bonus: In 2008 Goodfellow explored how the Roman Empire has been portrayed in computer strategy games through the decades in special series