"as far as I'm concerned, Montezuma has always been a prick"
August 15, 2011 4:48 AM Subscribe
National Characters is a long, multi-part essay about how computer games deal with the concept of nations and turns it into a game mechanic. The author, Troy Goodfellow of strategy gaming blog Flash of Steel, focuses on how the fourteen indistinguishable national factions of the original Sid Meier's Civilization have been treated by different games through the years.
The fourteen original civs:
America
Aztecs
Babylonians
Chinese
Egyptians
English
French
Germans
Greeks
Indians
Mongolians
Romans
Russians
Zulu
There are also two epilogues. The first about
the also rans, Arabia, Japan and Spain, nations not featured in Civ 1 that have become mainstays in historical strategy games. In his proper epilogue
Nations as Characters, Goodfellow sets out some of his conclusions.
Bonus: In 2008 Goodfellow explored how the Roman Empire has been portrayed in computer strategy games through the decades in
special series.
posted by Kattullus (50 comments total)
64 users marked this as a favorite
Then there was the time he launched an amphibious assault on me in the late-game across a huge gameworld, and because of the network of defensive pacts, launching the entire planet into a huge war that essentially took the entire rest of the game to resolve. Goddamn that Bismarck.
posted by Kattullus at 5:02 AM on August 15, 2011 [10 favorites]