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	<title>Comments on: The Princess is a Lie....You Monster.</title>
	<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster/</link>
	<description>Comments on MetaFilter post The Princess is a Lie....You Monster.</description>
	<pubDate>Thu, 01 Sep 2011 20:21:59 -0800</pubDate>
	<lastBuildDate>Thu, 01 Sep 2011 20:21:59 -0800</lastBuildDate>
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	<item>
		<title>The Princess is a Lie....You Monster.</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster</link>	
		<description>Mari0 is a &lt;a href=&quot;http://www.youtube.com/watch?v=WtcGiZelPfk&amp;feature=player_embedded&quot;&gt;Super Mario Bros and Portal mashup&lt;/a&gt; currently &lt;a href=&quot;http://stabyourself.net/&quot;&gt;under development&lt;/a&gt;.  Previously, the same developer made &lt;a href=&quot;http://stabyourself.net/nottetris2/&quot;&gt;Not Tetris&lt;/a&gt;; a faithful reimagining of the original game, but with the addition of realistic physics and geometry.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2011:site.107077</guid>
		<pubDate>Thu, 01 Sep 2011 20:18:22 -0800</pubDate>
		<dc:creator>schmod</dc:creator>		<category>games</category>		<category>portal</category>		<category>tetris</category>		<category>mario</category>		<category>mashup</category>		<category>indiegames</category>		<category>indiedev</category>		<category>videogames</category>		<category>nintendo</category>		<category>valve</category>
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		<title>By: delmoi</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902178</link>	
		<description>The IM indicator sounds mixed into that video are really distracting.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902178</guid>
		<pubDate>Thu, 01 Sep 2011 20:21:59 -0800</pubDate>
		<dc:creator>delmoi</dc:creator>
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		<title>By: theredpen</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902179</link>	
		<description>That is the single coolest thing I have ever seen.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902179</guid>
		<pubDate>Thu, 01 Sep 2011 20:23:13 -0800</pubDate>
		<dc:creator>theredpen</dc:creator>
	</item>	<item>
		<title>By: Uppity Pigeon #2</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902204</link>	
		<description>&lt;em&gt;Much&lt;/em&gt; Less angering than &lt;a href=&quot;http://www.duelinganalogs.com/comic/portal-tetris/&quot;&gt;Portal Tetris&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902204</guid>
		<pubDate>Thu, 01 Sep 2011 20:43:05 -0800</pubDate>
		<dc:creator>Uppity Pigeon #2</dc:creator>
	</item>	<item>
		<title>By: shakespeherian</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902206</link>	
		<description>&lt;a href=&quot;http://www.overthinkingit.com/wp-content/uploads/2011/08/sorry_mario.png&quot;&gt;Not really related much but I had to put this somewhere.&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902206</guid>
		<pubDate>Thu, 01 Sep 2011 20:44:20 -0800</pubDate>
		<dc:creator>shakespeherian</dc:creator>
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		<title>By: P.o.B.</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902254</link>	
		<description>Honestly I find most of the &quot;re-imagined&quot; games to be bad imitations that fail at really capturing what that game is about. Portal seems to be one of the games I&apos;get seen this done a lot with and every time I just end up thinking &quot;that&apos;s not Portal, not even close&quot;, but I&apos;ll have to admit this was done right.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902254</guid>
		<pubDate>Thu, 01 Sep 2011 21:29:55 -0800</pubDate>
		<dc:creator>P.o.B.</dc:creator>
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		<title>By: davejay</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902277</link>	
		<description>Perfect.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902277</guid>
		<pubDate>Thu, 01 Sep 2011 21:47:45 -0800</pubDate>
		<dc:creator>davejay</dc:creator>
	</item>	<item>
		<title>By: The Whelk</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902286</link>	
		<description>Hello?

Excuse me!

I don&apos;t blame you.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902286</guid>
		<pubDate>Thu, 01 Sep 2011 21:55:13 -0800</pubDate>
		<dc:creator>The Whelk</dc:creator>
	</item>	<item>
		<title>By: chemoboy</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902339</link>	
		<description>I literally just drooled on my keyboard from slackjaw.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902339</guid>
		<pubDate>Thu, 01 Sep 2011 23:07:22 -0800</pubDate>
		<dc:creator>chemoboy</dc:creator>
	</item>	<item>
		<title>By: Chekhovian</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902415</link>	
		<description>Yawn....

&lt;a href=&quot;http://www.youtube.com/watch?v=uCaUre8Ju94&quot;&gt;Oooooooohhhhhhhhhh......&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902415</guid>
		<pubDate>Fri, 02 Sep 2011 01:05:06 -0800</pubDate>
		<dc:creator>Chekhovian</dc:creator>
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		<title>By: Brodiggitty</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902506</link>	
		<description>See! I told you you can jump the flag at the end! My cousin&apos;s best friend&apos;s next door neighbor did it once.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902506</guid>
		<pubDate>Fri, 02 Sep 2011 05:29:56 -0800</pubDate>
		<dc:creator>Brodiggitty</dc:creator>
	</item>	<item>
		<title>By: odinsdream</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902547</link>	
		<description>Ooh this is really really great.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902547</guid>
		<pubDate>Fri, 02 Sep 2011 06:17:14 -0800</pubDate>
		<dc:creator>odinsdream</dc:creator>
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		<title>By: codacorolla</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902581</link>	
		<description>I couldn&apos;t find it on a quick browse of his site... is this being done in LUA?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902581</guid>
		<pubDate>Fri, 02 Sep 2011 06:56:09 -0800</pubDate>
		<dc:creator>codacorolla</dc:creator>
	</item>	<item>
		<title>By: dosterm</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902728</link>	
		<description>I hope they make a version where Mario can&apos;t jump very high. As is the portal mechanic is kinda superfluous. It might be more fun if you had to negotiate your way through the world with just the portal gun. I doubt this would convert flawlessly on all levels but you could probably make some small tweaks and get it to work.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902728</guid>
		<pubDate>Fri, 02 Sep 2011 08:25:40 -0800</pubDate>
		<dc:creator>dosterm</dc:creator>
	</item>	<item>
		<title>By: dosterm</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902734</link>	
		<description>I know, a Mario who can&apos;t jump is like rain on your wedding day, but still.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902734</guid>
		<pubDate>Fri, 02 Sep 2011 08:28:02 -0800</pubDate>
		<dc:creator>dosterm</dc:creator>
	</item>	<item>
		<title>By: odinsdream</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902843</link>	
		<description>Any mefite out there able to comment on whether such a mechanic would have been achievable on the original NES hardware? Seems like it very well could have been, but I might be misunderstanding something.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902843</guid>
		<pubDate>Fri, 02 Sep 2011 09:26:08 -0800</pubDate>
		<dc:creator>odinsdream</dc:creator>
	</item>	<item>
		<title>By: codacorolla</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902879</link>	
		<description>&lt;a href=&quot;http://www.youtube.com/watch?v=TU5x5vGpGzI&amp;feature=player_detailpage#t=56s&quot;&gt;Not exactly what you&apos;re talking about, but I thought this was clever for a SMW hack.&lt;/a&gt; (warning, the absolute worst narrator ever)

There&apos;s an emulator called FCEUX and a scripting language called LUA which can be combined to do some pretty &lt;a href=&quot;http://www.youtube.com/watch?v=-jbFjhBYCjg&quot;&gt;crazy stuff&lt;/a&gt; in the vanilla engine.  It looks like this is a custom engine that the guy is working with, but I wouldn&apos;t be too surprised if it was the original engine with LUA scripting over top.

&lt;a href=&quot;http://www.metafilter.com/80182/Now-if-only-we-could-do-this-in-modern-games&quot;&gt;There was a pretty cool post about it a few years back.&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902879</guid>
		<pubDate>Fri, 02 Sep 2011 09:49:04 -0800</pubDate>
		<dc:creator>codacorolla</dc:creator>
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		<title>By: Gary</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3902963</link>	
		<description>&lt;i&gt;I couldn&apos;t find it on a quick browse of his site... is this being done in LUA?&lt;/i&gt;

Yeah, their &lt;a href=&quot;http://stabyourself.net/mari0/information/&quot;&gt;fact sheet&lt;/a&gt; says it is done in the &lt;a href=&quot;http://love2d.org/&quot;&gt;L&#246;ve&lt;/a&gt; engine.  

It&apos;s amazing they can do something this awesome and not even index their arrays &lt;a href=&quot;http://argothiel.soup.io/post/68084887/Should-array-indices-start-at-0-or&quot;&gt;properly &lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3902963</guid>
		<pubDate>Fri, 02 Sep 2011 10:47:40 -0800</pubDate>
		<dc:creator>Gary</dc:creator>
	</item>	<item>
		<title>By: Gary</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3903097</link>	
		<description>&lt;i&gt;Any mefite out there able to comment on whether such a mechanic would have been achievable on the original NES hardware? Seems like it very well could have been, but I might be misunderstanding something.&lt;/i&gt;

The portals themselves all line up nicely along tile lines.  However, drawing half a sprite in one place and half a sprite in another would be a problem.  I don&apos;t think the NES had anything in terms of sprite masking.  So you would need to cheat and  make the portal &quot;glow&quot; large to cover up the fact you are drawing things in two places at once.

Mario also didn&apos;t have any physics to deal with things going sideways, so that would complicate things quite a bit in terms of how to deal with collisions.  It also requires a lot of extra graphic memory since I don&apos;t believe you could rotate sprites on the NES.  They also couldn&apos;t rotate smoothly if you wanted a goomba to get back on his feet after falling on his side.

The rest comes down to if there&apos;s enough processor speed to deal with checking if everything is in two places at once.  Dealing with a vine going through a portal (especially a sideways one) would be a headache, but you could probably design levels around that.  Same goes for the spinning fire lines and fireballs in the castles.

The original Super Mario also didn&apos;t allow you to backtrack, so that move at :38s wouldn&apos;t be possible.  But you could backtrack in later NES Mario games, so that was a limitation of the game, not the hardware.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3903097</guid>
		<pubDate>Fri, 02 Sep 2011 11:44:59 -0800</pubDate>
		<dc:creator>Gary</dc:creator>
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		<title>By: zixyer</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3903458</link>	
		<description>&lt;blockquote&gt;I don&apos;t think the NES had anything in terms of sprite masking.&lt;/blockquote&gt;

I think it did have some support for this, for when Mario went down a pipe. But it might only be vertical masking.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3903458</guid>
		<pubDate>Fri, 02 Sep 2011 14:32:49 -0800</pubDate>
		<dc:creator>zixyer</dc:creator>
	</item>	<item>
		<title>By: Gary</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3903476</link>	
		<description>You&apos;re right, the portals could act like the pipes do, of course.  It&apos;s not masking like I was thinking  but you can set  &lt;a href=&quot;http://wiki.nesdev.com/w/index.php/PPU_sprite_priority&quot;&gt;sprite priority&lt;/a&gt; to draw below the background.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3903476</guid>
		<pubDate>Fri, 02 Sep 2011 14:43:52 -0800</pubDate>
		<dc:creator>Gary</dc:creator>
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		<title>By: purephase</title>
		<link>http://www.metafilter.com/107077/The-Princess-is-a-LieYou-Monster#3903818</link>	
		<description>This is amazing.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2011:site.107077-3903818</guid>
		<pubDate>Fri, 02 Sep 2011 20:57:28 -0800</pubDate>
		<dc:creator>purephase</dc:creator>
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