Jobs was right, all the way from the start.
Hopefully, with the emergence of Unity etc. the bar for entry has been lowered enough for the (I guess) inevitable death of Flash to not make indie game development too much harder to get into than it has been.
Of course, there's also the prevailing attitude among many people in IT that it's all been going to hell since they started letting ordinary people use the internet.
"Flash predates the existence of both Netscape and IE. It was Macromedia's second-string rich media format."
What bothers me most is the utter disregard Adobe has for its developer community in the way this is communicated. This is not the company I’ve grown to know and love, this is not how you treat your most loyal customers and passionate evangelists.
Just weeks ago thousands of people came to the annual MAX conference in Los Angeles to hear about Adobe’s plans and roadmap. Not a word was mentioned about abandoning development on Flash Player for mobile, is this how confident Adobe is about its decisions it can’t defend them in front of their user base?
Adobe’s goal is to help you create engaging content. Flash has served that goal for more than a decade, often inspiring new features of HTML, and has been very popular on mobile devices as well as the desktop.
However, HTML5 is now supported on more devices than Flash, and we’re excited about it. We’re committed to HTML5, so Flash Player 11.1 will be our last version for mobile devices, except for bug fixes and security updates (though source code licensees may still release their own implementations). Instead, we’ll focus on helping Flash developers create Adobe AIR apps for the major app stores.
We’re still actively working on Flash Player for PCs, and the recent new version 11 introduced exciting features like hardware accelerated 3D graphics and HD video. We plan to keep driving innovation online, and we’re devoted to web standards.
We think the future is bright for Flash and HTML5, and we can’t wait to see it.
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