I take issue with his statement that Starcraft is as hard as Go, and his saying that Starcraft is also too complicated for AI to master.
Sure, the AI that comes packaged with the game is easily beatable. But that is deliberately so. The AI included in the game isn't meant to be good, doesn't need to be good. All it needs to do is die in style, just hard enough to give the player some satisfaction out of winning.
Computers can come up with far more efficient strategies than humans can, using genetic algorithms to breed faster builds than any human could come up with, and they can employ effectively unlimited APM to, for example, abuse the fact that Wraiths have range 5 against Hydralisks with range 4 and kill them all without taking any damage.
Another example - starcraft 2 AI for marine splitting vs banelings - perfect control with zero losses
I'm glad that the Starcraft universe, like the EVE universe, exists, but I can't imagine participating in it. I already experience, with some regularity, a minor feeling of loss every time I hear about and miss some sort of epic event in one of these fictional universes - and when I think about how many universes exist, it's just downhill from there.
jonbro, does the demo even allow online play? The campaign is really not what this game is about.
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