I love rules. Not following them, of course – that’s for other people. I love writing them. And since I’m the best qualified to decide how everyone else is allowed to behave, it’s only appropriate that I be in charge of everything. So it is that I have been making clear the Rules For Games, both for developers and for players...posted by griphus (151 comments total) 26 users marked this as a favorite
what exactly is the point of being able to move around during cutscenes anyway? So you can jump up on the table like an idiot while three NPCs are having a discussion about Important Information that you, as the main character, should properly be taking part in?The freedom to act like an idiot is not an imperative to act like an idiot. I can say and do embarrassing things in real life, too, but I don't need or want a muzzle or handcuffs to prevent that.
It’s like your volume sliders go, 10, 9, 8, 7, 7, 7, 7, 7, 7, 7, 0.This describes my cell phone speakers too, yes. Do some programmers just not know that human sound perception is more logarithmic than linear?
I didn't see a single word about escort missions.It is in the very first comment though
No one has ever enjoyed an escort mission. Ever.This should be forcibly tattooed on every single game designer's thighs like in memento.
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posted by sammyo at 8:07 AM on December 29, 2011 [1 favorite]