Western Infidels: The 4kB Elevated makes me feel plenty inadequate without seeing the guy crank something like that out in real time. And that is two years old. SheeshNo kidding; I was reminded recently in the Evgeny Kissin thread why I stopped playing the piano. Well, isn't this guy great- I'm a "professional programmer", but I've always known inside what a fraud I was. And this proves it.
simen: I wish this guy would do terrain generation for Minecraft or a similar game. I can't imagine the awesomeness that would resultNot Minecraft, but doesn't Dwarf Fortress do something similar in terms of an economy of code to generate frighteningly accurate environments in terms of their resources and geologic/geographic layouts? That was presumably the inspiration for a character in Neal Stephenson's Reamde, an autistic (?) geology nut who basically designs the virtual world to be as true-to-life as possible, and algorithmically generated.
However, aren't these demos designed such that the CPU is overtaxed to generate them- and thus aren't useful for doing much more than generating that exact topology in that exact way for that video?You can generate once and cache the results
To be pedantic, the 4KiB executable is *after* compression; many (most?) demos these days are using Crinkler.All of the information still needs to be there after compression. Crinkler, at most, simply strips out redundant bits.
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posted by Western Infidels at 4:22 PM on January 8 [1 favorite]