The long turns gave you time to plot and communicate with all of the other players. The instruction booklet tells you to go to different areas of the room to do this, which sounds a bit transparent.I'd have to say that the "go to different rooms" thing adds quite a bit to the game. On the one hand, observation of who is off in what corner with whom can reveal information, but
I recall playing at the home of one player who had bugged his own house to get some intel about others' negotiations.You played with an amateur.
I'd love to play this - is it hard to get the hang of it if I've never played? I will read all the rules etc. posted upthread.The rules per se are essentially trivial.
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I've really been wanting to play the Pure Diplomacy variant. I can't imagine anything better/worse.
posted by gerryblog at 8:11 PM on January 30 [11 favorites]