Too Long; Do Read
February 10, 2012 8:22 AM Subscribe
The complete story of the collaboration between Asher Vollmer and Greg Wohlwend on Puzzlejuice.
"Any tips on how to go about making an entirely abstract game about squares on a grid attractive? (cc: @aeiowu )"With that tweet, student and indie developer Asher Vollmer reached out to game developer and artist Greg Wohlwend, setting off a chain of e-mails that turned his game Puzzlejuice from summer project into smash hit. Greg took all their e-mails, which were their only form of communication, and compiled them into one epic post. It's long, very long, but it gives a unique insight into the game's evolution from programmer art phase to final polished product.
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