You have basic stats and you own certain Minor Characters or Organizations (represented by cards in the book) that give you bonuses to your core abilities. At the start of an Episode (adventure) each Major Character (PC) is given a set of objectives ("Control X Minor Character and 5 of the following Minor Characters/Organizations") as well as some secrets (like control of certain of the above).
Each scene has a Director (GM) phase where the action/location is set up, a Negotiation phase where the characters can maneuver and deal for what they want through roleplaying, and a Conflict phase where you deal with conflicts that couldn't be handled by Negotiation (you compare the appropriate abilities, subtracting the lower from the higher to get the result of the conflict, but this is when pulling a "But I control the local FBI office!" card off the table to surprise the other guy can come in handy and there's a Power resource you can use to further modify your situation).
There's also a little rules section for dealing with when PCs commit illegal acts, which boils down to a PC using their own Investigation skill or that of a Minor Character/Organization they control to call out the suspect and get them in trouble.
Nowadays, if a TV series or movie is a hot property, you might expect to see a video game made of it, but tabletop roleplaying games? Not likely.I have a minor quibble with this, because it is technically untrue. Now, if he had qualified this as licensed and commercial, I'd have to concur. But a quick trip to 1km1kt will disabuse you of the notion that there is something imaginable which has not been made into a tabletop RPG. Want to play a game where you're a sentient toaster? You got it!
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posted by Trurl at 8:44 PM on February 29, 2012 [2 favorites]