(but I still feel the faded scars of claws digging at me from below)
March 21, 2012 2:18 PM Subscribe
The AV Club's Todd Van der Werf enters the Dungeon "I’ve been at this for three days straight, and I need to start getting back to my everyday life, to start settling back into my real role as a TV critic with -3 dexterity. I go through the motions of playing the good guy, of standing in front of doors as we open them, in case they’re booby-trapped. This, of course, is how I end up getting splashed with copious amounts of acid, which begins to eat away at my health. (“It’s not a second-edition game unless there’s a room full of acid,” Brett says, and everyone agrees.)
Instantly, I’m into it."
posted by Sebmojo (52 comments total)
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True, a lot of very conservative Christians were more than a little leery of if not downright hostile towards D&D back in the day. That's mostly faded now, or has at least lost its cultural cache even within conservative Christian circles, but it's still there if you run into the right group of people.
The author suggests that this hostility is based on two things: (1) the lack of punishment for evil deeds, and (2) the relative lack of structure inherent in roleplaying.
I think both of those are crap reasons which hide the main one, silly as it may be: they were really, honestly, worried about the "demonic" overtones of the game. No fooling. I don't see any evidence that anyone actually looked at the games closely enough to pick up on either of those things. And I remember reading the articles and stories about how bad these games were.
There were other issues though. One was the idea that the games were just too involving, the suggestion being that your grades would suffer, etc. There were also plenty of parents who weren't all that thrilled by the whole violence idea. Here's an actual transcript of a 1994 article in a Focus on the Family magazine.
But really, the group itself published what had to have been an absolutely terrible RPG "that helps you memorize Scripture and learn to engage in spiritual battle." So the idea that RPGs, as such, were simply too free-form and left-wing for Fundamentalists doesn't hold much water. Definite squeamishness about the magic and violence, but very little about the punishment of evil or the lack thereof. And I have no idea why he thinks highly variable game play is "hippy" or "left-wing". None at all.
posted by valkyryn at 2:51 PM on March 21, 2012 [4 favorites]