I'd take "Hey, listen!" over this any day.
-'1964 v1.1' emulator and 'Nemu 64 graphics (combine debug)' graphic plugin for extracting the geometry of the map in VRML format and textures in BMP
-'3D Studio MAX R6' for converting the VRML into DWG
-AutoCAD 2004 to edit the DWG file, modelling interiors, creating colisons, portals... and exporting the files to 3DS format.
-'DeleD CE' to import the 3DS files, texturing, grouping geometry and export it all to OBJ format.
-'Paint Shop PRO 7' and 'Irfan View' for editing some textures.
-'GE Setup Editor' for editing the GoldenEye rom: adding textures to the rom, injecting the level, fix and colour textures, adding shadows and lights, edit the colision (clipping) and portals, put guns and spawn points, modify the skies settings, change the image and name of the map... and creating the patch.
IT'S DANGEROUS TO GO
ALONE! TAKE THIS.
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