Another way of saying this is: it is extremely difficult— maybe impossible— to come up with a story and characters that, when placed within the context of most current video games, don’t feel inherently silly.
Levelling me a withering glare, as if to underline the message of my insignificance, Blow pops a cassette (“the sound is warmer than vinyl”) of Kris Kross’s greatest hits into his deskside Akai tape recorder. Muttering almost subvocally along to the beat, Blow beats a path to his ‘kitchen’ – in reality a ragged crater carved into the stone floor. Recumbent inside are coals still aglow from last night’s traditional hangi. “I prefer stone to most materials,” Blow explains. “It stands the test of time. Wood? Too weak. Titanium? Too artificial…”
“-how about plastic?” I interrupt.
Blow stops moving. With cobra-like speed he whips around, his free hand (the other is using a hand-made bronze shakeweight) lashes out, striking me a resounding blow across the cheek. It will leave a mark for a week, and in the days to come I imagine I feel the individual whorls and pores of those talented fingers compressing the skin of my cheek, distorting it, making it something new – something better. (Does talent possess the power of osmosis? I will ask myself hopefully as I trace my boorish fingers over the welts left by his. I can only hope.)
I was like "I'm so excited about the Harry Potter movie! I get to see Luna Lovegood and I'm gonna cry at the end!" And then I really liked the movie because it was funny but it was also sad and it didn't tell destructive lies about teenage sexuality like some other movies I've seen recently... and Ron Weasley has gotten so buff... I mean, Hank, the movie was great, but the 30 minutes before the movie started was what I love about being a nerd. Because nerds like us are allowed to be unironically enthusiastic about stuff. We don't have to be like, "oh yeah, that purse is ok," or like, "yeah, I like that band's early stuff." Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself, love it. Hank, when people call people nerds mostly what they're saying is "you like stuff" which is just not a good insult at all, like, "you are too enthusiastic about the miracle of human consciousness." -- John Green
In fact, when Roger Ebert famously declared in a long (and poorly researched) essay that video games can never be art, gaming’s intellectual champions could point to only two popular titles that might refute his claim.
1 Avatar $2,782,275,172 2009 [# 1]
2 Titanic film currently playing $2,161,048,188 1997 [# 2]
7 Toy Story 3 $1,063,171,911 2010 [# 7]
9 Star Wars Episode I: The Phantom Menace film currently playing $1,026,274,404 1999 [# 9]
15 The Lion King $951,583,777 1994 [# 15]
23 Ice Age: Dawn of the Dinosaurs $886,686,817 2009 [# 23]
26 Finding Nemo $867,893,978 2003 [# 26]
29 Inception $823,576,195 2010 [# 29]
31 Independence Day $817,400,891 1996 [# 31]
34 E.T. the Extra-Terrestrial $792,910,554 1982 [# 34]
37 Star Wars $775,398,007 1977 [# 37]
38 2012 $769,304,749 2009 [# 38]
42 The Matrix Reloaded $742,128,461 2003 [# 42]
43 Up $731,342,744 2009 [# 43]
50 The Sixth Sense $672,806,292 1999 [# 50]
"There are definitely highly significant things that I've put into the game that have very specific meanings to me, and looking around on message boards and forums, I've seen individual people find most or all of those pieces, and say, "I see this, you know, and here's what this means to me, etc." I haven't necessarily seen one person put it all together. It's a very, I would say actually a very complicated text, and the way it works with the gameplay and the puzzles is very complicated and subtle. And so I wouldn't even necessarily expect to see that yet... there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't."
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