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	<title>Comments on: Comments on 11624</title>
	<link>http://www.metafilter.com/11624//</link>
	<description>Comments on MetaFilter post Comments on 11624</description>
	<pubDate>Thu, 18 Oct 2001 20:29:37 -0800</pubDate>
	<lastBuildDate>Thu, 18 Oct 2001 20:29:37 -0800</lastBuildDate>
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		<title>Post number 11624</title>
		<link>http://www.metafilter.com/11624/</link>	
		<description>&lt;a href="http://demo.raww.net/minigame/"&gt;Call it the 0.5k.&lt;/a&gt; Like a certain widely-heralded &lt;a href=&quot;http://www.the5k.org/&quot;&gt;Web design contest&lt;/a&gt;, the Minigame competition pits clever programmers against each other to see who can do the most with the least. But instead of Web pages, these competitors create games for obsolete 8-bit computers (Atari, Commodore, etc.) in two weight classes: 2K and 512 bytes (!).</description>
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		<pubDate>Thu, 18 Oct 2001 20:15:24 -0800</pubDate>
		<dc:creator>jjg</dc:creator>		<category>games</category>		<category>programming</category>		<category>contest</category>		<category>brokenlink</category>
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		<title>By: Succa</title>
		<link>http://www.metafilter.com/11624/#158500</link>	
		<description>I fully understand the urge to have these contests.  My roommate once brought home a VIC-20 and I found it very hard to resist writing a game on that primitive hardware.  Low-level programming can be intimidating on today&apos;s architectures, but it&apos;s not so daunting when you&apos;ve only got 4K of memory.  Old-school gaming is where the real creativity shines.</description>
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		<pubDate>Thu, 18 Oct 2001 20:29:37 -0800</pubDate>
		<dc:creator>Succa</dc:creator>
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		<title>By: jjg</title>
		<link>http://www.metafilter.com/11624/#158519</link>	
		<description>Almost forgot: via &lt;a href=&quot;http;//www.ntk.net/&quot;&gt;ntk&lt;/a&gt;. They do good work over there, in my opinion.</description>
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		<pubDate>Thu, 18 Oct 2001 21:05:14 -0800</pubDate>
		<dc:creator>jjg</dc:creator>
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		<title>By: delmoi</title>
		<link>http://www.metafilter.com/11624/#158530</link>	
		<description>hrm.  Actualy for those systems, thats not that much of a strech, you really only had a few k of ROM to use for those games. 

If you want to see something really amazing, check out some of the 64k intros put out by the demo scene these days.</description>
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		<pubDate>Thu, 18 Oct 2001 21:21:15 -0800</pubDate>
		<dc:creator>delmoi</dc:creator>
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		<title>By: salmacis</title>
		<link>http://www.metafilter.com/11624/#158594</link>	
		<description>This takes me back to the days of Sinclair Programs magazine, where you would spend all afternoon typing in a program only to realise when you were finished, that it was rubbish.

Ah, the nostalgia...</description>
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		<pubDate>Fri, 19 Oct 2001 01:06:09 -0800</pubDate>
		<dc:creator>salmacis</dc:creator>
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		<title>By: Succa</title>
		<link>http://www.metafilter.com/11624/#158751</link>	
		<description>I love demos, although I prefer the &quot;true&quot; 64k demos of yesterday over the &quot;64k plus 2 megs worth of DirectX code&quot;, made easy by linking in a .dll or two.  Although even those are still cool.

I&apos;m always fascinated by the idea of trying to cram as much &quot;stuff&quot; into as small of a memory footprint or executable as possible.  Lots of folks probably share that enthusiasm.  Hence these contests.  That&apos;s also the reason why I love &lt;a href=&quot;http://www.grc.com&quot;&gt;Steve Gibson&lt;/a&gt;&apos;s stuff.</description>
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		<pubDate>Fri, 19 Oct 2001 07:43:27 -0800</pubDate>
		<dc:creator>Succa</dc:creator>
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