OH YEAHHHH! - Can move through walls. If a Zombie is occupying the space on the other side of the wall that Kool-Aid has just entered, roll a D6. On a 4, 5, or 6 that Zombie takes a Wound.
GOOD ANYTIME - Ignore the effects of Lights Out, Locked Door, and Taken Over.
OH NOOOO! - If another Hero is occupying the same or adjacent space to where Kool-Aid has just gone through a wall, roll a D6. On a 4, 5, or 6, that Hero takes a Wound.
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