A Lot of Work Goes into Your Stompy-Stomp
August 23, 2012 1:05 PM   Subscribe

Even if you don't have a fondness for building-sized, stomping war machines, you might find this detailed interview and pictorial about the process of designing, from concept to texturing, a mech interesting.
posted by gilrain (11 comments total)

This post was deleted for the following reason: Poster's Request -- Brandon Blatcher



 
Soundtrack for post(youtube)
posted by the man of twists and turns at 1:14 PM on August 23, 2012


gilrain: "Even if you don't have a fondness for building-sized, stomping war machines, "

I guess I always knew you existed theoretically and that it even defines the majority of Metafilter users, but reading them described like that still makes them seem like people I wouldn't choose to willingly spend so much time with. I mean, I don't even think of myself as super into mech stuff -- but to me, the question "Do you have a fondness for building-size, stomping war machines?" should always be answered in the affirmative.
posted by MCMikeNamara at 2:18 PM on August 23, 2012 [2 favorites]


SWIM is enjoying the heck out of the MWO beta. It's the game he has dreamed of. Or so he has told me.
posted by Splunge at 2:33 PM on August 23, 2012


MCMikeNamara

There is exactly one instance where one is allowed not to be a fan of building-size, stomping war machines. That place is directly under a foot less than a second before the next stomp.
posted by Hactar at 2:34 PM on August 23, 2012 [1 favorite]


I cannot wait to once again deliver mechanized death to my enemies. It's been 20 years since Multiplayer Battletech on GEnie.

Lack of Warhammers, Marauders, and Riflemen makes me sad, though. Damn you, Harmony Gold!
posted by Justinian at 3:12 PM on August 23, 2012


but to me, the question "Do you have a fondness for building-size, stomping war machines?" should always be answered in the affirmative.

Oh.

Well...

I guess my building-size, dancing, gyrating, bobbing to the beat war machine and I will go next door, then.

Sorry.
posted by GenjiandProust at 3:41 PM on August 23, 2012 [2 favorites]


If anyone is wondering, and you are not, my favorite loadouts are currently an Awesome with two medium lasers, four SRM-6s, and an XL 300 or 350 engine or an Atlas with dual PPCs, a Gauss Rifle, two medium lasers, and two SRM-6s.
posted by Justinian at 5:00 PM on August 23, 2012


Have they improved the game play? The last time I played mechwarrior in the nineties, it was like the world's least interesting shooter: Strafe in circles until someone's shields run out first.
posted by Popular Ethics at 6:24 PM on August 23, 2012


Just a sec, changing to an all-pitchfork loadout, maybe with a couple of torches.
posted by Dr Dracator at 11:21 PM on August 23, 2012


Popular Ethics: "Have they improved the game play? The last time I played mechwarrior in the nineties, it was like the world's least interesting shooter: Strafe in circles until someone's shields run out first."

Um, considering that it's a MMO, yeah. You might say it's a bit different. BTW, what mech game did you play that had shields?
posted by Splunge at 7:24 AM on August 24, 2012


Not shields so much as armour. I just remember it being a big let down, as the graphics and premise were so overarchingly cool. It just wasn't very fun.
posted by Popular Ethics at 10:53 PM on August 24, 2012


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