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NOT FINAL SOFTWARE
October 11, 2012 8:19 AM   Subscribe

Nine minutes of gameplay of the upcoming SimCity reboot. RPS has more.
posted by griphus (94 comments total) 10 users marked this as a favorite

 
Sorry. Still always-on. Still gonna pass. No matter how pretty it is.
posted by Thorzdad at 8:21 AM on October 11, 2012 [10 favorites]


No subways wth?
posted by thecaddy at 8:24 AM on October 11, 2012 [2 favorites]


Who's Peggy and why is she yelling numbers at me?
posted by msbrauer at 8:27 AM on October 11, 2012 [2 favorites]


I don't know whether to hate him for things like "this pristine lake would be perfect for heavy industry" and "I'll just dump my sewage in this forest" or love him for the hilarity of it.

Also, I could watch this game all day. But yeah, always-on is a dealbreaker.
posted by DU at 8:29 AM on October 11, 2012 [1 favorite]


I noticed Mr. Andersen made a left turn from the right lane at 2:49 .. EA YOU SUCK LOL FAIL
posted by RobotVoodooPower at 8:32 AM on October 11, 2012


Oh for fucks sake.

*hands over wallet*

Just ...do it fast.
posted by The Whelk at 8:36 AM on October 11, 2012 [8 favorites]


Not once did he look at his budget. Or his tax rate. This video does not reflect my experience with Sim City. I'd love to build the city of my dreams, but economic reality always gets in the way... isn't that the point of the game?
posted by rlk at 8:36 AM on October 11, 2012 [3 favorites]


I was sorely disappointed that the end of the video didn't involve Godzilla.
posted by Philosopher Dirtbike at 8:38 AM on October 11, 2012


Yeah, really. He said something about concentrating on fun but I always concentrate on OH CRAP NO ELECTRICITY concentrate on HOLY MOSES WHERE DID ALL THAT POLLUTION COME FROM? concent JESUS H SHATNER, GODZILLA??
posted by DU at 8:38 AM on October 11, 2012 [1 favorite]


"No terraforming" and "no subways" seem like two really odd omissions. Or two really obnoxious DLC packs.
posted by uncleozzy at 8:39 AM on October 11, 2012 [4 favorites]


I'd love to build the city of my dreams, but economic reality always gets in the way... isn't that the point of the game?

weaknesspays
posted by The Whelk at 8:41 AM on October 11, 2012 [3 favorites]


Then the narrator said that all Sims want to try to buy happiness. "How depressing and unrealistic," I thought as I surfed around to find where I could preorder the game.
posted by robocop is bleeding at 8:45 AM on October 11, 2012 [31 favorites]


I'm ok with the lack of subways considering how functional the bus and streetcar systems appear to be. I'm glad that a single bus stop is no longer going to take up an entire 16m square tile.
posted by helicomatic at 8:47 AM on October 11, 2012


I think it is going to make for oddly compelling Lets Plays. Right now I'm watching Kerbal Space Program and it is great. Watching people construct things is much more fun than I would have thought.
posted by Ad hominem at 8:51 AM on October 11, 2012 [3 favorites]


The Whelk: weaknesspays

Pfft. Noob.

porntipsguzzardo
posted by Rock Steady at 8:52 AM on October 11, 2012 [5 favorites]


something something llama
posted by The Whelk at 8:53 AM on October 11, 2012 [3 favorites]


If it's any good I'll have to buy this, but it will be another of those games that will completely suck me in. Just like the original and SC2000 then.
posted by MartinWisse at 8:54 AM on October 11, 2012


porntipsguzzardo

I'd be astonished if EA allowed such a fun trick as that to get into this new game. Honestly, I always got a bit bored with playing SC2K by the "rules", and always ended up enabling unlimited cash just to have fun building cities.
posted by Thorzdad at 8:56 AM on October 11, 2012


Back in my day, all we had to do was type 'FUND'.

There were consequences, however.
posted by helicomatic at 8:56 AM on October 11, 2012 [10 favorites]


Sim City is exactly like real life, except in real life there's a crony-stocked board that gets to rule on complaints about how your city planning department is making it difficult for developers to strip-mine resources, dig massive quarries, turn farms into suburban sprawl, create another fifty hectare shopping centre down the street from three more juts like it, and put up a 25 story upscale condo tower in the middle of a gentrified historic single-family home neighbourhood.

In conclusion, fuck the Ontario Municipal Board up the ass with a spiked mace.
posted by seanmpuckett at 8:57 AM on October 11, 2012 [21 favorites]


No mention of whether the SC2000 newspapers will return though. That news ticker in SC3000 was weak in comparison.
posted by Hicksu at 8:58 AM on October 11, 2012 [2 favorites]


I was walking the dog the other day and noticed a bunch of contrails in the sky (a lot more than we usually get in my neighborhood.) From my perspective, of them looked like it was a straight vertical ascent and I shit you not the first thing I thought was "well, looks like I wasn't invited to arcology."
posted by griphus at 9:00 AM on October 11, 2012 [3 favorites]


I guarantee the subways will show up someday in the future. The conspiracy theorist in me speculates EA is deliberately withholding subways as part of day-one urban planning DLC.

Wait, did I say conspiracy theorist? I meant rational person. EA historically breaks games for fun and profit.
posted by spamguy at 9:01 AM on October 11, 2012 [2 favorites]


I will not miss for one second having to meticulously draw the water and electric lines like I did in SC2K. Running along the roads is a banner idea.
posted by deezil at 9:02 AM on October 11, 2012 [4 favorites]


Micropayments to refill city coffers, amirite?
posted by Nomyte at 9:05 AM on October 11, 2012 [1 favorite]


YOU CAN'T CUT BACK ON SUBWAYS

YOU WILL REGRET THIS
posted by theodolite at 9:06 AM on October 11, 2012 [16 favorites]


PC only boo.
posted by MarvinTheCat at 9:11 AM on October 11, 2012


...If by PC only, you mean PC and Mac, that is.
posted by helicomatic at 9:12 AM on October 11, 2012 [1 favorite]


Nomyte: Micropayments to refill city coffers, amirite?

You will absolutely be able to purchase §10,000 for $1.99, or similar. Fuck. That makes me angry just thinking about it.
posted by Rock Steady at 9:12 AM on October 11, 2012 [5 favorites]


The Whelk: "Oh for fucks sake.

*hands over wallet*

Just ...do it fast.
"

I'd love to do it fast... But I have all this DLC, whelk... Don't you want to... see all my downloadable content?
posted by boo_radley at 9:13 AM on October 11, 2012 [5 favorites]


SimCity Urban Renewal Kit 9 DLC: Blue cars.

$19.95
posted by griphus at 9:18 AM on October 11, 2012 [2 favorites]


griphus: "SimCity Urban Renewal Kit 9 DLC: Blue cars.

$19.95
"

ha, $20 in a year on sale, maybe.
posted by boo_radley at 9:20 AM on October 11, 2012


Isn't it the case that this version will mean that other players' decisions in neighboring cities will affect your city, giving you unique gameplay challenges, by which I really mean hair-pulling frustrations you can't cheat-code away?

And if so, why in Will's name would I want this?

Also.....4 still looks fine. And is moddable.
posted by AugieAugustus at 9:21 AM on October 11, 2012


Well you have to get the "cars," "DMV," and "invention of the wheel" DLC packs first, obviously.
posted by griphus at 9:21 AM on October 11, 2012


4 is VERY moddable. And quite balanced. And fun.
posted by The Whelk at 9:22 AM on October 11, 2012


(ALSO LOOK YOU CAN MAKE BENDY ROADS NOW. BENDY. ROADS.)
posted by The Whelk at 9:24 AM on October 11, 2012 [2 favorites]


Thorzdad: Sorry. Still always-on. Still gonna pass. No matter how pretty it is.
It is? Damn it.
posted by ob1quixote at 9:27 AM on October 11, 2012


Wait, like... circly roads? Oo, can we make those horrific Wisconsin roundabouts?! "Noooo!" my sims will scream, "give us Godzilla any day."
posted by AugieAugustus at 9:31 AM on October 11, 2012 [1 favorite]


$9.99 just to reticulate my splines?
posted by Behemoth at 9:41 AM on October 11, 2012 [16 favorites]


What exactly does "always-on" mean? A quick google tells me that it's a type of DRM and people were happy when Ubisoft dumped it, but I can't get a quick explanation of what it is and why it's bad. Does it mean something like the software always has to be checking in with an authentication server somewhere?
posted by COBRA! at 9:43 AM on October 11, 2012 [1 favorite]


What exactly does "always-on" mean?

It means you need an active internet connection whenever you're playing.
posted by qxntpqbbbqxl at 9:45 AM on October 11, 2012 [1 favorite]


COBRA!: "Does it mean something like the software always has to be checking in with an authentication server somewhere?"

Yes, although details presumably vary between implementations.
posted by boo_radley at 9:46 AM on October 11, 2012 [1 favorite]


There have also been efforts to more thoroughly integrate multiplayer, or online gear stores with microtransactions, into singlepayer games, to the same effect (and to wring the most profit possible from players).
posted by Drexen at 9:48 AM on October 11, 2012


SO EXCITED.
posted by unSane at 9:49 AM on October 11, 2012


I guarantee the subways will show up someday in the future. The conspiracy theorist in me speculates EA is deliberately withholding subways as part of day-one urban planning DLC.

NOT NEVER FINAL SOFTWARE
posted by Hicksu at 9:50 AM on October 11, 2012


My biggest issue with it is 2km x 2km is not a city, it might a neighborhood, but it's not a city. For comparison, it's about the same land area as downtown Chicago between the river and the lake. Or slightly larger than Central Park in New York, or a quarter of the size of LAX, not LA itself, just the airport. It's smaller than Memorial Park in Houston.
posted by borkencode at 9:58 AM on October 11, 2012 [2 favorites]


What always bums me out about these games is the fact that you can only tread the path which has already been trodden by history. They aren't made in such a fashion that you can really "invent" any new solutions to problems. (And yes, I understand why that's been the case from a game design standpoint).

There is always growth, always garbage dumps, always commerce -- I want a game, either like SimCity or like Civilization, in which there is an option to create and sustain a tribal culture without a) characterizing the people as volcano-worshiping manchildren, or b) assuming that they'll eventually decide to "go civilized."

There is such a huge range of human cultural/societal structures! Why have there been no games which ever explored them?!
posted by overeducated_alligator at 9:59 AM on October 11, 2012 [5 favorites]


thecaddy: "No subways wth?"

A number of urbanists have loudly complained that SimCity basically encourages you to build a facsimile of Silicon Valley, based upon unsustainable and discredited models of late-20th-century urban design. The fact that transit has always been a bolted-on afterthought to the game is only one symptom of this mindset.

It's a really interesting perspective to see
  1. Just how thick the Silicon Valley bubble is.
  2. How pervasive these attitudes are throughout American culture, decades after they've been declared obsolete in professional circles.
Herp Derp. Now, if you'll excuse me, I need to go back to playing a round of Omnibus Driving Simulator.
posted by schmod at 10:01 AM on October 11, 2012 [15 favorites]


I want a game, either like SimCity or like Civilization, in which there is an option to create and sustain a tribal culture without a) characterizing the people as volcano-worshiping manchildren, or b) assuming that they'll eventually decide to "go civilized."

There are some tentative maybe-beginning -to-think-about ideas churning for something like Sim Doggerland out there.
posted by The Whelk at 10:08 AM on October 11, 2012


This looks like the ideal to play while on business trips - trapped in hotel rooms or during long plane rides. Finally!

It means you need an active internet connection whenever you're playing.

okay...nm
posted by jquinby at 10:08 AM on October 11, 2012 [1 favorite]


What exactly does "always-on" mean? A quick google tells me that it's a type of DRM...

Oh, that's kind of boring. I was imagining that it meant something like the simulation would keep going even when you weren't playing, so if you left it for a few weeks, you might find your nice little town morphed into a futuristic mob-run dystopia.

Then you'd have to invest what little money you have left in research to invent time-travel, because recent polls say the mob wants less traceable ways to kill people.
posted by cosmic.osmo at 10:09 AM on October 11, 2012 [5 favorites]


I'm more exited about Clockwork Empires!
posted by Pendragon at 10:11 AM on October 11, 2012


you might find your nice little town morphed into a futuristic mob-run dystopia.


Then you have zone land for WAYNE MANOR.
posted by The Whelk at 10:12 AM on October 11, 2012 [8 favorites]


Man, as long as it's not the lame-ass disaster that was SimCity Societies. That was a game that managed to completely miss the point.
posted by restless_nomad at 10:14 AM on October 11, 2012


SIM DEATH PANELS (j/k)

After an internal debate about whether health care should be considered a big business in the game, Maxis eventually decided to use a socialized medicine model. Players can set up basic clinics or full-fledged hospitals, and while they can’t make money off their own sick Sims (Maxis decided that would incentivize people too much to make their Sims ill), they can charge Sims that come from other cities looking for health care.
posted by Bwithh at 10:18 AM on October 11, 2012 [1 favorite]


Oh, that's kind of boring. I was imagining that it meant something like the simulation would keep going even when you weren't playing, so if you left it for a few weeks, you might find your nice little town morphed into a futuristic mob-run dystopia.

I give you Animal Crossing.

"I went back to my City Folk town after not having played in over a year.

I found the town with the beautiful layout I'd reset twenty times to get overgrown with weeds and mushrooms. To make matters worse, all the trees had been chopped down and most of the flowers had dried up and died. The villagers had forgotten who I was."
(via)
posted by overeducated_alligator at 10:20 AM on October 11, 2012


Bwithh: "After an internal debate about whether health care should be considered a big business in the game, Maxis eventually decided to use a socialized medicine model. Players can set up basic clinics or full-fledged hospitals, and while they can’t make money off their own sick Sims (Maxis decided that would incentivize people too much to make their Sims ill), they can charge Sims that come from other cities looking for health care."

I love that.

The people who made the game that allows you to murder your city's population in a Godzilla-fueled firestorm decided that our actual model of healthcare was too unethical, counterintuitive, and unrealistic to be portrayed in the game.

But, really, can we have a SimCity Canada DLC? I have absolutely no idea what this would entail, but I think it would be fun.
posted by schmod at 10:23 AM on October 11, 2012 [11 favorites]


(Maxis decided that would incentivize people too much to make their Sims ill)

Own the factory that makes people sick and then charge them for making them better. Own the stores they spend their wages in, encouraging cheap products that require frequent replacement.

SIM PLUTOCRACY
posted by The Whelk at 10:24 AM on October 11, 2012 [2 favorites]


Own the factory that makes people sick and then charge them for making them better. Own the stores they spend their wages in, encouraging cheap products that require frequent replacement.

ACHIEVEMENT UNLOCKED: ANOTHER DAY OLDER AND DEEPER IN DEBT

yay, edit window!
posted by jquinby at 10:47 AM on October 11, 2012 [6 favorites]


That Omnibus Driving Simulator is one of the greatest works of conceptual art I've ever seen.
posted by colie at 10:50 AM on October 11, 2012


But, really, can we have a SimCity Canada DLC? I have absolutely no idea what this would entail, but I think it would be fun.

SimCity Canada DLC changes:

-health care system is the same as in basic game, but cannot charge Sims from other cities for services;
-gay marriage and medicinal marijuana initiatives are considered passed;
-arena graphics changed to look like hockey arenas;
-once City has over 500 people, citizens will begin demanding an arena be built;
-Sims will use "eh" and extra "u"s (e.g., colour) in conversation
posted by never used baby shoes at 10:52 AM on October 11, 2012


never used baby shoes: "SimCity Canada DLC changes:"

SimMilk comes in bags.
posted by boo_radley at 11:05 AM on October 11, 2012 [2 favorites]


SIM PLUTOCRACY

I think you mean SIM MERITOCRACY.

</hamburger>
posted by blue_beetle at 11:10 AM on October 11, 2012


Would srsly love to play SIM KLEPTOCRACY, with DLC packs featuring more cryptically symbolic prison tattoos!
posted by griphus at 11:12 AM on October 11, 2012 [1 favorite]


SimCity Canada DLC changes:

Instead of Residential, Industrial and Commercial zoning, you have Residential, Industrial and Tim Horton's.

One of the frustrations I've had in SimCity 4 was that you had to have road access to all lots; now that roads are also water trunks, sanitary lines and power lines, that's even worse. I've been playing Cities In Motion, which is a transit simulator and incredible fun if you happen to be crazy like I am. They're also coming out with a newer, even dorkier version next year.
posted by Homeboy Trouble at 11:12 AM on October 11, 2012 [4 favorites]


overeducated_alligator: "What always bums me out about these games is the fact that you can only tread the path which has already been trodden by history. They aren't made in such a fashion that you can really "invent" any new solutions to problems. (And yes, I understand why that's been the case from a game design standpoint)."

There's actually a game that allows you to do all that and more. Amazingly enough, it's completely free and downloadable, runs on practically any system, has lots of free expansion packs and an active fan community offering zillions of mods you could only dream of. It's called "C".

Only downside is that the interface kinda sucks.

"Segmentation fault" is the new "reticulating splines".
posted by Riki tiki at 11:18 AM on October 11, 2012 [2 favorites]


Schmod--

Totally agreed. I thought about using the edit window to add "why don't they call it SimSuburb or SimSiliconValley and get it over with?" but I'm fairly old school metafilter and am confused by these new-fangled features.

On preview: I may need to look into Cities in Motion soon.
posted by thecaddy at 11:20 AM on October 11, 2012 [1 favorite]


The negativity in this thread is making me hate all of you. THIS LOOKS AWESOME.
posted by painquale at 11:21 AM on October 11, 2012 [2 favorites]


No news ticker?! NO BUY.
posted by sonmi at 11:29 AM on October 11, 2012 [1 favorite]


There's actually a game that allows you to do all that and more. Amazingly enough, it's completely free and downloadable, runs on practically any system, has lots of free expansion packs and an active fan community offering zillions of mods you could only dream of. It's called "C".

Hey, I just downloaded this, but it's too hard -- can you link me to a walkthrough?
posted by overeducated_alligator at 11:30 AM on October 11, 2012 [2 favorites]


Oh, that's kind of boring. I was imagining that it meant something like the simulation would keep going even when you weren't playing, so if you left it for a few weeks, you might find your nice little town morphed into a futuristic mob-run dystopia.

In some previous iteration of SimCity (3000, maybe), I went out for dinner and had -- I thought -- paused the game. By mistake I had merely turned it down to the slowest speed setting. when I returned an hour and a half later, centuries had elapsed, and the city was a vacant burned-out stretch of urban wasteland, with a few incongruously well-maintained public buildings still standing. It looked very much like photos of bombed-out cities from World War II.
posted by ricochet biscuit at 11:38 AM on October 11, 2012 [3 favorites]


This method of painting lots along roads looks very appealing and realistic. I know I'll buy this no matter how much of a disappointment it turns out to be.
posted by evilcolonel at 11:49 AM on October 11, 2012 [1 favorite]


I want to.. lick it. Like I want to lick something that I've been told by others tastes great, but my own brain is saying no to.
posted by pyrex at 12:00 PM on October 11, 2012


Also needs more Llamas and reticulating splines. I mean for god's sake, it's like making lemonade without lemon juice or sugar.
posted by pyrex at 12:09 PM on October 11, 2012


overeducated_alligator: "Hey, I just downloaded this, but it's too hard -- can you link me to a walkthrough?"

I'll do you one better, here's a series of in-game tutorials.
posted by Riki tiki at 12:10 PM on October 11, 2012 [1 favorite]


In the RPS link, there is a dude from Simtropolis who seems at the 48-minute mark to lapse into Simlish: The Maxis guy asks him how he is feeling after a day of looking at the new SimCity. He replies that there was a lot of concern ahead of time: "I have to admit I was skeptical... and a lot of my skepticism has been allieved [SP?]" I suppose this an awesome portmanteau of "relieved" and "alleviated." I like this dude.
posted by ricochet biscuit at 12:11 PM on October 11, 2012


Homeboy Trouble: "One of the frustrations I've had in SimCity 4 was that you had to have road access to all lots; now that roads are also water trunks, sanitary lines and power lines, that's even worse. I've been playing Cities In Motion, which is a transit simulator and incredible fun if you happen to be crazy like I am. They're also coming out with a newer, even dorkier version next year."

HOW HAVE I NEVER HEARD OF THIS? Oh my god. This might actually be the thing that gets me back into gaming.
posted by schmod at 12:12 PM on October 11, 2012 [1 favorite]


Also, I can't wait for the SimPlanningMeeting and SimNIMBY DLC.
posted by schmod at 12:13 PM on October 11, 2012


SimHOA will prevent Sims from painting their house the color they want and will murder them if their lawn gets too long.
posted by griphus at 12:19 PM on October 11, 2012 [1 favorite]


SimNIMBY DLC.

Crashes SimCity upon launch. It's not a bug, it's a feature.
posted by never used baby shoes at 12:36 PM on October 11, 2012


What's the best approximation for iPad while I sit here outside the store waiting for february?
posted by Iteki at 12:47 PM on October 11, 2012


It means you need an active internet connection whenever you're playing.

As I learned to my annoyance with Diablo III, it also means that you'll be lucky if you're actually able to play your game in the first one or two weeks. For some reason, people always underestimate how much capacity they need.

Never again will I buy a game that comes with always-on drm.
posted by longdaysjourney at 12:50 PM on October 11, 2012 [4 favorites]


and while they can’t make money off their own sick Sims (Maxis decided that would incentivize people too much to make their Sims ill),

I can't believe Maxis is more ethical than the people running things in real life.
posted by ersatz at 3:01 PM on October 11, 2012


I was already pretty excited about Sim City, but I saw this video earlier in the week and for the last few days I've occasionally just being balling up my fists and going "RRRGGGH. SIM CITY!" like an impatient toddler.
posted by lucidium at 4:12 PM on October 11, 2012


Not gonna lie, I may have actually licked my lips while watching that video.
posted by The Whelk at 4:13 PM on October 11, 2012


That looks fun. Really fun. But...always on DRM, no real singleplayer...meh. I think I will hold off until it actually hits, and see what the reviews say. It looks great, but all the little differences from the rest of the series change it from "buy NOW" to "wait a bit" in my book.
posted by zbaco at 4:34 PM on October 11, 2012


Cities XL 2012 is pretty darn good and it's on like 75% off sale on Steam again this weekend.

Just get that and screw EA.
posted by davros42 at 4:57 PM on October 11, 2012


Vein here, doc. Just......NOW NOW NOW NOW NOW NOW NOW NOW NOW.

aHHHHHHHHHHHHHHHHHH that's the stuff.
posted by Lipstick Thespian at 4:58 PM on October 11, 2012


So I've pretty much given up on the idea that EA/ Maxis can ever top Sim City 3000 Unlimited (or World Edition in some markets) The fact that there are no subways and you can't sell electricity to neighbors by building fusion power plants (and therefore have an unlimited budget) only buttresses this fact for me. Also, this 2km-by-2km shit... What's up with that?!

My current bored-at-evenings-on-biz-trips fix is Tropico. No public transport there, but the in-game radio with its virtual DJ, Juanito, makes up for that.

Cities in motion sounds interesting!
posted by the cydonian at 8:09 PM on October 11, 2012 [1 favorite]


Also, this 2km-by-2km shit... What's up with that?!

Seriously. Skyrim was bigger than that and half their population was handicapped by arrows.
posted by robocop is bleeding at 6:20 AM on October 12, 2012 [1 favorite]


This reminds me that I have SimCity 3K Unlimited working under Linux and need to get back to it sometime.
posted by jiawen at 10:30 AM on October 12, 2012


So far this game looks a little underwhelming. The major improvements seem to be the curvy roads and the fine-grained economic/industrial model, but the Tropico games have had those for yonks. I hoped it would be like Tropico on a larger scale, but the 4 sq. km limit puts it the same scale as the Tropico games too. Additionally, as much as I loved SC, the world never had as much character as the Tropico games do.

I've looked at Cities in Motion, but apart from the graphics, I'm not sure what makes it better than OpenTTD. The best thing about OpenTTD is the mods, which are easy to make and modify precisely because the graphics are simple 2D sprites.
posted by vanar sena at 12:58 PM on October 12, 2012 [1 favorite]


I've looked at Cities in Motion, but apart from the graphics, I'm not sure what makes it better than OpenTTD. The best thing about OpenTTD is the mods, which are easy to make and modify precisely because the graphics are simple 2D sprites.

The focus is different; OpenTTD is really about intercity transportation and multiple commodities, where CIM is entirely passenger transportation and takes place within one city. CIM has seven different person types with different origins/destinations, but they all ride the same vehicles and I've never really found much of a need to focus on the differences. IIRC, without the right mods, OpenTTD passengers just want to be taken anywhere.

CIM is much more realistic about public transit in little ways: the depth of the subway platform affects how long it takes the people to walk to the subway; buses just stop at signs on the side of the road; traffic congestion ties up your buses and on-road trams. The latter is a key strategic element, and I just remembered that OpenTTD doesn't support subways.

One thing OpenTTD has with the trains is a much more sophisticated set of tracks and signal blocks and sidings and all of that; this seems to be a feature for many players, but it always got in my way. Both games support the frustrating why-are-my-stupid-trains/trams-stuck feature in their own ways.

Obviously Cities In Motion is not open source, and there is a mod community, but not a massive one. (It's more of a mapmaking community.)
posted by Homeboy Trouble at 4:23 AM on October 13, 2012


SimCanada disaster scenarios:
* City ravaged by moose
* Everything suddenly in French
* Second ice age
* Rob Ford
* BBM outage
* Poutine meltdown
* Abrupt failure of Metric system
* Bieber Fever
* NHL lockout
* Bixi traffic jam

I've never been to Canada.
posted by schmod at 9:03 AM on October 16, 2012 [1 favorite]


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