Back then -- it's hard to imagine now, because we have so many tools, including YouTube walkthroughs and so on. It's hard to imagine that we were all playing games on little toilet paper tubes -- this narrow perspective of what the game world was. To have these maps suddenly spoke to how large the game world was, which then resulted in this tremendous feeling of empowerment, because you could feel it, finally. You could finally know what was beyond the edge of your television screen in the next area.Nintendo Power: Remembering America's Longest-Lasting Game Magazine (previously)
This post was deleted for the following reason: There is a still open Nintendo Power thread, I'm not sure why this isn't there? -- jessamyn
You wanted them to take that 20 percent of the blockers that were blocking 80 percent of the players and get them out in the magazine somehow. [...] We knew the 800 number wouldn't last, so we needed to get something in place that they would consider to be better than the 800 number.Speaking of things that seem incomprehensible in retrospect: I honestly sometimes wonder if I dreamed the Game Counselors. No kidding it "wouldn't last" — imagine how much money Nintendo was burning on that program. Former NP readers, if you're ever tempted to launch into the Games Used to be Hard nostalgia trip, try to remember the massive company-funded infrastructure that used to be there to support you when you played those hard games — because apparently, exactly like a 2010s developer, Nintendo was terrified that you'd get stuck at a "blocker" and then never buy another one of their games again.
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posted by trackofalljades at 10:20 AM on December 11, 2012 [4 favorites]