Hellman: "Well last year the new Zelda game came out, I went through the whole game that week . . . and whatever I was looking for in that game I always felt like it was right in the next area or something? And I never got it, and I just felt like so hollowed out by that experience."
Thompson: "With the essay I really wanted to capture this feeling I had while playing Skyward Sword that the mystery was gone, the game always told me what to do, told me what to expect, secrets were marked 'secret,' and I was extremely disappointed."
Hellman: "The best way I know of to redeem a bad experience be it heartbreak, or loss, or a middling Zelda sequel, is to make art, so I thought, I gotta make some art."
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