As I ride my rhetorical steed into the denouement of my analysis, I should pause a moment to address the implications of this reading....makes me more okay with the knowledge that I and everyone I have ever loved will one day die. So there's something sublime perhaps in that.
Coupled with what it tries, and the precious few – emphasis on precious – things it does, Shadow of the Colossus is close to an air-thin miracle. That I’ve had no real need to play it again is, contrary to reviewers’ compartmentalized, qualifying elements that include the oh-so-nebulous Replay Value, not a problem. It’s content in being what it is, and when it’s done, it’s gone through what it’s needed to.One of the few disappointing things about Shadow of the Colossus is how un-fun it is as a game. The mechanics are crude to the extent that they become frustrating to play with. I'm not talking about the deliberate crudeness of Argo, which actually feels delightful – I much prefer riding Argo to riding Epona in any Zelda game. I mean things like how unresponsive the aiming reticule is for firing arrows, and how much the jumping can lag at crucial moments that lead to your character doing stupid things. Worst of all, though, is how fussy the Colossi themselves can be. There are a few where, even if you know exactly what you need to do, you can spend a good hour just trying to make them do it. Stupid fucking animals, I know what I'm supposed to do, I'm doing it, now just follow your goddamn script so I can launch my sneak attack!
« Older Melissa Villasenor does stand-up comedy, but also ... | 18 years before slavery was fi... Newer »
This thread has been archived and is closed to new comments
I read this in much the same way -- it's eye-rollingly stupid, but it's stupid in a clever enough way that it ends up being at least a little entertaining. But entertaining is not the same as insightful.
posted by Malor at 8:28 PM on February 18 [1 favorite]