The 80s horror film genre called, and then you got a beep and turn-based squad tactics video games were on the other line, and it was a pretty confusing phone call basically but in the end you got the message that someone wanted Camp Keepalive
back. Because it is awesome. And it runs on Windows and
OSX and you should download the demo right now.
The tutorial in the demo does a good job of running down the basic mechanics of the game, and there's not much more to it than
those basic mechanics, but that's a good thing because they combine into a really fantastic emergent set of tactical dilemmas and hard decisions and dead campers.
A few things it may be handy to know:
- You can mouse over a given monster to get more information about what exactly that monster's priorities are. Some are inclined to kill campers; some are focused on killing counselors. This is useful information for predicting their actions and deciding how to arrange your counselors.
- You get to move one
counselor per move, and once you've clicked on a counselor's character (not their portrait in the bottom left, which will just helpfully zoom the screen to where in the camp they are) you can't change your mind. So think first, select second. It's like chess, with axe-wielding psychos.
- If you drop a trap and stand on it, that will kill a monster moving into that space without you (or any campers with you) getting hurt, so as a temporary insurance policy that can be a good way to deal with being out in the woods for a while. Each trap is one-use, though, so if multiple monsters wander into the same tile you're toast. (Likewise, Ashley can only kill one
monster per tile she enters, so if there's two on a spot and you want to kill 'em both she'll have to wander in, wander out, and wander back in.)
- Campers are stupid.