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	<title>Comments on: C.P.U Bach isn&apos;t a game.</title>
	<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game/</link>
	<description>Comments on MetaFilter post C.P.U Bach isn&apos;t a game.</description>
	<pubDate>Tue, 26 Feb 2013 19:56:58 -0800</pubDate>
	<lastBuildDate>Tue, 26 Feb 2013 19:56:58 -0800</lastBuildDate>
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		<title>C.P.U Bach isn&apos;t a game.</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game</link>	
		<description>&lt;a href=&quot;http://web.archive.org/web/20040115181905/http://www.gamespot.com/features/sidlegacy/cpubach.html&quot;&gt;C.P.U.&lt;/a&gt; &lt;a href=&quot;http://www.3do.cdinteractive.co.uk/viewtopic.php?p=30776&amp;sid=9265412b4dc484913d97e05cf8059c03&quot;&gt;Bach&lt;/a&gt; was an &lt;a href=&quot;http://www.mlfilms.com/productions/bach_project/sid_meier&quot;&gt;interactive music program&lt;/a&gt; released by &lt;a href=&quot;http://www.giantbomb.com/images/1300-2065194/&quot;&gt;MicroProse&lt;/a&gt; in 1993 for the &lt;a href=&quot;http://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer&quot;&gt;3DO&lt;/a&gt;. &lt;a href=&quot;http://www.google.com/patents?vid=USPAT5496962&quot;&gt;Designed&lt;/a&gt; by Sid Meier and Jeff Briggs, it generated Baroque pieces in the style of Bach along with &lt;a href=&quot;http://www.youtube.com/watch?v=IbGO0a5P0M8&quot;&gt;accompanying visuals&lt;/a&gt;.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2013:site.125401</guid>
		<pubDate>Tue, 26 Feb 2013 19:08:19 -0800</pubDate>
		<dc:creator>griphus</dc:creator>		<category>cpubach</category>		<category>bach</category>		<category>music</category>		<category>videogames</category>
	</item>	<item>
		<title>By: Sedition</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845473</link>	
		<description>Phenomenal. I&apos;ve often wondered why procedurally generated music isn&apos;t the standard for games...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845473</guid>
		<pubDate>Tue, 26 Feb 2013 19:56:58 -0800</pubDate>
		<dc:creator>Sedition</dc:creator>
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		<title>By: invitapriore</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845487</link>	
		<description>This is really cool, I had no idea it existed. I wonder how much, if any, of their inspiration was drawn from &lt;a href=&quot;http://artsites.ucsc.edu/faculty/cope/experiments.htm&quot;&gt;David Cope&apos;s&lt;/a&gt; experiments with algorithmic generation of idiomatic &quot;classical&quot; music.

&lt;small&gt;On a side note, I don&apos;t mean to impugn this program at all when I say that Bach could never make a modulation to the subdominant sound as nasty as the one in the &quot;chorale&quot; in that video.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845487</guid>
		<pubDate>Tue, 26 Feb 2013 20:09:13 -0800</pubDate>
		<dc:creator>invitapriore</dc:creator>
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		<title>By: moonmilk</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845498</link>	
		<description>It&apos;s primitive, but I liked the procedurally generated music in the Atari 800 game &lt;a href=&quot;http://www.youtube.com/watch?v=Lnc3vI0fgJA&quot;&gt;Necromancer&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845498</guid>
		<pubDate>Tue, 26 Feb 2013 20:20:36 -0800</pubDate>
		<dc:creator>moonmilk</dc:creator>
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		<title>By: phylum sinter</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845513</link>	
		<description>This game was one of my fondest memories of the 3DO, it and &apos;Crash n Burn&apos; were the first... and best games i had for the system. I still think about it and wonder if it was really as awesome as my memory would have me believe. 

On that note, do 3DO emulators exist?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845513</guid>
		<pubDate>Tue, 26 Feb 2013 20:28:32 -0800</pubDate>
		<dc:creator>phylum sinter</dc:creator>
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		<title>By: jedicus</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845550</link>	
		<description>&lt;em&gt;On that note, do 3DO emulators exist?&lt;/em&gt;

&lt;a href=&quot;http://www.fourdo.com/&quot;&gt;Yes&lt;/a&gt;.  Notably, &lt;a href=&quot;http://www.fourdo.com/2012/05/04/4do-1-3-0-0-released/&quot;&gt;Crash n Burn is fully playable on FourDO&lt;/a&gt; as of a few versions ago, apparently.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845550</guid>
		<pubDate>Tue, 26 Feb 2013 21:00:30 -0800</pubDate>
		<dc:creator>jedicus</dc:creator>
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		<title>By: barnacles</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845568</link>	
		<description>I remember wanting this program &lt;em&gt;so bad&lt;/em&gt; as a kid, because it sounded like pure computer magic! Thanks for reminding me of it, time to go down the rabbithole.

&lt;a href=&quot;http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845473&quot;&gt;Sedition&lt;/a&gt;, I&apos;ve wondered the same thing. About the closest I&apos;m familiar with, off the top of my head, is the work LucasArts did for the Xwing and TIE fighter games. Well, okay, &lt;em&gt;technically&lt;/em&gt; it wasn&apos;t procedural in that the music wasn&apos;t composed on-the-fly as you played, but it adapted itself to the action going on around you so that you didn&apos;t have lulls in the gameplay (e.g., waiting for a damned shuttle to dock before the baddies arraived) with up-tempo Danger! music. 

Ah, apparently it was &lt;a href=&quot;http://en.wikipedia.org/wiki/IMUSE#iMUSE&quot;&gt;iMuse&lt;/a&gt;. Someone should do an FPP on that.

But, yes, procedural music seems to be a frontier few people are really tackling in the game world. I suppose it&apos;s because it comes at the potentially rare intersection of deep music theory knowledge and software development skills.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845568</guid>
		<pubDate>Tue, 26 Feb 2013 21:30:42 -0800</pubDate>
		<dc:creator>barnacles</dc:creator>
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		<title>By: adamdschneider</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845574</link>	
		<description>It was &lt;em&gt;such&lt;/em&gt; a disappointment when the CD-ROM versions of X-Wing and TIE Fighter came out and replaced the sweet iMuse soundtrack with the CD audio. Graphical upgrade, musical downgrade.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845574</guid>
		<pubDate>Tue, 26 Feb 2013 21:38:20 -0800</pubDate>
		<dc:creator>adamdschneider</dc:creator>
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		<title>By: hades</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845616</link>	
		<description>&lt;a href=&quot;http://en.wikipedia.org/wiki/Rez&quot;&gt;Rez&lt;/a&gt; kind of had procedural music. Although I guess you could more accurately say that it &lt;em&gt;was&lt;/em&gt; procedural music, so it probably doesn&apos;t count. &lt;a href=&quot;&quot;&gt;Vib-Ribbon&lt;/a&gt;, now there&apos;s one that should have had a procedural soundtrack.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845616</guid>
		<pubDate>Tue, 26 Feb 2013 22:26:34 -0800</pubDate>
		<dc:creator>hades</dc:creator>
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		<title>By: speicus</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845623</link>	
		<description>&lt;a href=&quot;http://www.visitproteus.com/&quot;&gt;Proteus&lt;/a&gt; could be considered to have procedural music, though it&apos;s sample-based, not note-based. While it was not received especially warmly &lt;a href=&quot;http://www.metafilter.com/116500/The-Old-Man-of-the-Sea&quot;&gt;previously&lt;/a&gt; on Metafilter, I think it&apos;s a brilliant game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845623</guid>
		<pubDate>Tue, 26 Feb 2013 22:32:28 -0800</pubDate>
		<dc:creator>speicus</dc:creator>
	</item>	<item>
		<title>By: speicus</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845629</link>	
		<description>It&apos;s also fun to look at more recent attempts at style modeling like &lt;a href=&quot;http://omax.ircam.fr/&quot;&gt;OMax&lt;/a&gt;! I do wish something like this would be employed in a game but people tend to want their game music to be more... reliable.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845629</guid>
		<pubDate>Tue, 26 Feb 2013 22:38:40 -0800</pubDate>
		<dc:creator>speicus</dc:creator>
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		<title>By: jbickers</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4845989</link>	
		<description>God, I loved my 3DO. They really made some strange, experimental games for that thing.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4845989</guid>
		<pubDate>Wed, 27 Feb 2013 06:27:30 -0800</pubDate>
		<dc:creator>jbickers</dc:creator>
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		<title>By: ersatz</title>
		<link>http://www.metafilter.com/125401/CPU-Bach-isnt-a-game#4846437</link>	
		<description>&lt;a href=&quot;https://en.wikipedia.org/wiki/Cpe_bach&quot;&gt;Hilarious name&lt;/a&gt;. Thanks for the post!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2013:site.125401-4846437</guid>
		<pubDate>Wed, 27 Feb 2013 08:56:36 -0800</pubDate>
		<dc:creator>ersatz</dc:creator>
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