Getting out of the valley is going to take more than just triangles and fancy textures. This is the first realtime rendering of a face I have ever seen which nearly gets out of the valley for me.Actually, I think with this face it was a little more in the 'uncanny valley' then something like the typical real-time 3D faces you see in video games these days. It wasn't the rendering it was the way the face was moving. Because, actually, it was not a person moving their face but rather a computer program moving from one facial expression to another robotically. It looks really weird because it is really weird. A real person's face would never do that. But this was just intended to show off the quality of the image, not look realistic.
What's the best speaking CG human? Not even realtime (which is what makes this as impressive as it is) but full on Hollywood effects: what's the most realistic human out there, and does it pass?The Aliens in Avatar were all 3D rendered. If you're not talking real time on consumer hardware, the quality is so good as to be indistinguishable if you're using a performance capture system, which means recording the movement of someone's face rather then having an animator do it.
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posted by The Whelk at 10:30 AM on March 21