There is a clear message: Rock, Paper, Shotgun will never back down on the subject of sexism and misogyny (nor racism, nor homophobia, for that matter) in games, the games industry, and the games journalism industry. Good times are ahead – we can see them.
"I can sit down and write a scene about just about anything. It's really tough to make a game about any particular topic. You go see a movie like Margin Call, which is a fascinating exploration of how emotionally and the kind of pressures that led to the financial meltdown were on people. To turn that into a game would be a real head-scratcher. But to turn it into a movie is really a function of: can you write a good movie about it? Because you don't need that skill component, and you don't need to sort of train people on the systems and things like that [as you do] in games.
"So we tend to have fewer forms in the game space. One of the nice advantages of a form is that it's a skill-set that people have acquired. And remember that if you hand a controller to somebody who has never played a first-person shooter, it's not something you were born with. So, you know there are certain advantages it gives you."
Okay, revile me as you wish.
I liked Bioshock.
Of course there are tons of fun and excitement to be had in the hard work of smaller developers, but excuse me if I find that Bioshock's setting, atmosphere, and story put together created a more compelling overall experience than some indie game with an innovative mechanic. If you can't see the forest for the trees, then that is a stupid fucking mentality.
It's taken me awhile to realize this, but this is not accurate. Scenario matters. The trappings in which the gameplay are wrapped plays a role, and it does matter.
Never mistake the poster children for the prime movers. Yes, XBLA was one of the many platforms opening up due to the advent of digital distribution. And they were particularly good about connecting with the existing press apparatus. It is important that you recognize these for what they are: "Success stories" Exactly the sort of PR tale that a new and untested platform needs in order to bring in more developers and gain network effects. It is worth noting that now that those network effects exists, the contracts for XBLA have once again turned predatory.
I was just saying I liked those games in sort of a non-dudebro fashion. But, is okay.
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