Baby is invincible. But baby can't jump and climb ladder.
May 2, 2013 8:28 AM   Subscribe

Keita's Quick Ideas. In 2011, Keita Takahashi, designer of Katamari Damacy, joined the team of the unconventional MMO game Glitch (previously), which had to close its doors last year. The Glitch people have since published 200 of Keita's ideas for the game.
posted by ignignokt (31 comments total) 28 users marked this as a favorite

 
I like a lot of these ideas - they all seem very fun, and would be pleasant surprises if I came across them in an online game.

Was glitch any good? I never got a chance to play it.
posted by codacorolla at 9:01 AM on May 2, 2013 [1 favorite]


I love the WANTED poster!
posted by the young rope-rider at 9:05 AM on May 2, 2013 [1 favorite]


Glitch was very good. It was imaginative and had a lot of hidden depth and interaction.

It was offputtingly hard to explain to others.
It was maddeningly obtuse at times.

I want to live in a world where it succeeds
posted by DigDoug at 9:06 AM on May 2, 2013 [9 favorites]


I like the balloon game idea, and the random holes, and I miss Glitch.
posted by asperity at 9:13 AM on May 2, 2013


"About physiological phenomenon skill.

You can let off a cute belch and cute fart (just like Mart). Belch is key 5. Fart is key 6.
it's good that continue to sound while holding down the key 5/6.
And Let's jam session!


Okay, this guy definitely deserves the big bucks.

I am not being sarcastic.
posted by Mizu at 9:14 AM on May 2, 2013 [3 favorites]


I worked with Keita last summer on a museum exhibition at the Museum of Art and Design in New York. He gave us ideas much in this style, and then we executed them and installed them in... sort of a jungle made out of cardboard. With a volcano ball pit.

Kotaku had some pretty great coverage by Evan Narcisse.

Having worked with Keita, I can tell you, he's pretty much exactly what you'd want him to be, and one of my favorite people.
posted by GameDesignerBen at 9:24 AM on May 2, 2013 [12 favorites]


I miss Glitch so much :'( I had a dream last night about managing to get back into it.
posted by NoraReed at 9:44 AM on May 2, 2013 [1 favorite]


This pot is now diamonds.

I would pay so much money to have Keita give me quick ideas on how to improve my life.
posted by Metroid Baby at 10:12 AM on May 2, 2013 [2 favorites]


This is all just very happy and amiable. Thank you!
posted by lucien_reeve at 10:38 AM on May 2, 2013


One of my favourite things in Glitch was Keita Takahashi's secret shrine to Stewart Butterfield. I miss that game every day. :(
posted by bewilderbeast at 10:40 AM on May 2, 2013 [1 favorite]


Katamari Damacy is such an unrelenting ball of fun. We need more designers like Keita, so full of whimsy and joy. The world could use more of that.
posted by Doleful Creature at 10:52 AM on May 2, 2013 [2 favorites]


I've done design work with kids before, and Keita's ideas remind me in some ways of the ideas that they come up with: fun, surprising, and something you wouldn't think of because of certain preconceptions of what the system you're designing is.

When I think MMOG I think progression, challenge, grinding, levels, gear, etc. But these ideas are instead about the joy of finding something unexpected. Exploring something because it's novel, or funny, instead of doing it to get points.
posted by codacorolla at 11:18 AM on May 2, 2013


These are amazing. I especially liked the idea on page 4 of leaving footprints when you jump, and having special shoes leave special footprints behind.
posted by oulipian at 11:24 AM on May 2, 2013


I asked the Lord, "Why, when Glitch shut down, were there no sets of footprints in the sand?" And the Lord replied, "u have 2 jump, lol."
posted by xedrik at 11:35 AM on May 2, 2013 [4 favorites]


I really, really enjoyed the music in Glitch.

Looks like there was an indiegogo project to collect all the music, but as far as I can tell, there's nothing available yet.
posted by MsVader at 11:44 AM on May 2, 2013


When I think MMOG I think progression, challenge, grinding, levels, gear, etc. But these ideas are instead about the joy of finding something unexpected. Exploring something because it's novel, or funny, instead of doing it to get points.

That kinda sums up Glitch in general, and illustrates why it made total sense to me to see Keita Takahashi work for Tiny Speck. Glitch had levelling and experience and all that stuff, but there was never really a specific end goal. You did things in Glitch because it was fun, or because you were cultivating something in the game like a house or a garden, or because you wanted to see some goofy thing you'd heard about.

I kinda ran out of fun things to do after a while, but every now and then I'd see one of the Glitch changelog updates on my Twitter feed and wonder if I should go back and try again. Sadly, that's not an option anymore.
posted by chrominance at 12:13 PM on May 2, 2013


I would have bought the hell out of a t shirt.
posted by juv3nal at 12:20 PM on May 2, 2013 [2 favorites]


They did have an epic closing party though.
posted by JHarris at 2:20 PM on May 2, 2013 [1 favorite]


There are incorrect food.
If you got zucchini or cucumber Your burger is disappear.
The player who has most points is win.
posted by JHarris at 2:23 PM on May 2, 2013 [2 favorites]


"You can explore a dinosaur via mouth or anal."
posted by rboyce at 4:29 PM on May 2, 2013 [3 favorites]


These are...adorable and whimsical and making me miss Glitch terribly. Especially since I just finished my Glitch cross-stitch (pattern by another Mefite, whose name escapes me at the moment, speak up whoever you are!) and have been trying to decide how best to frame and worship it.
posted by badgermushroomSNAKE at 5:55 PM on May 2, 2013 [1 favorite]


Lest it seem like I'm mocking Takahashi's English, I actually find it charming. And these ideas are all great. It's a shame Glitch closed up before many of them could be implemented.
posted by JHarris at 6:08 PM on May 2, 2013


Yay badgermushroomSNAKE! That was me. I still haven't framed mine even though it's been done for four months. (And I have a quilt-in-progress about three-quarters finished with all the giants' symbols on it in reverse appliqué that I also have not touched in a few months—I think I am not quite over being melancholy about the game's closing.)
posted by bewilderbeast at 6:40 PM on May 2, 2013 [2 favorites]


Katamari Jones!! (On page 3)
posted by JHarris at 9:15 PM on May 2, 2013


Lest it seem like I'm mocking Takahashi's English, I actually find it charming.

Is it weird/bad that when reading these ideas I actually hear them in my head as BMO explaining a new game to Finn and Jake?
posted by Doleful Creature at 9:34 PM on May 2, 2013 [1 favorite]


That's perfect! BMO's androgynous compu-speech fits these very well.

There's so many great things here. I'm still going through them, I recognize some that got implemented in Glitch. Some are incredibly novel and fun: "Chickens will run away if you type 'KFC'." Waking up to find your head is a cabbage -- and your real head is growing in a nearby field. Going into a -- this is genius -- matryoshka gate, to become really small. "Let's play start location roulette!"
posted by JHarris at 9:57 PM on May 2, 2013 [1 favorite]


Trampoline animals! Animals following you if you pet them a lot, potentially forming a queue with special music! Making creatures out of any item, complete with arms and legs, if you incubate them! A quest to find people using the same avatar parts as you (disabled for people with default appearance)! Jumping into the sun! A "somnambulant skill" for doing things while you're afk! Inflating balloons with Helium Gas and playing Balloon Fight against other Glitches!

GIANT ANIMALS if raised in your backyard for a long time, or human-like creatures with animal heads! Form a group with them (they'd have their own inventories!) and go adventuring with a party like Dragon Quest! But you have to feed them when hungry or they turn back into ordinary animals!

Autoplay music blocks in sequence if in music block bag! Tie balloons to animals and trees to float them around... but once high enough Rook attack them and send them plummeting back to ground! Overcultivate crops to get giant foods! Mario Galaxy-like localized gravity planets! Digging into the ground at the bottom of the shaft in Ilmenskie Deeps and digging tunnels freely Dig Dug style!

I've gotten up to Idea 120 now. These are so great! They make me miss the game even more.
posted by JHarris at 1:39 AM on May 3, 2013


"You can explore a dinosaur via mouth or anal."

That one actually got implemented before the world went away.
posted by shelleycat at 3:09 AM on May 3, 2013


Was such a good time :)
posted by Moehr Ossum at 4:50 AM on May 3, 2013 [2 favorites]


Asslandia forever!
posted by SpaceWarp13 at 5:47 AM on May 3, 2013 [1 favorite]


I really wish that Glitch worked, but it didn't and I'm sad to see it gone.
posted by flatluigi at 4:32 PM on May 6, 2013


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