D - O - N - K - E - Y - K - O - N - G
July 26, 2013 8:58 PM   Subscribe

 
No pie factory. Fail.

(Just kidding, this is pretty great)
posted by ShutterBun at 9:10 PM on July 26, 2013


Fucking awesome! I miss the early 80s so much.
posted by InsertNiftyNameHere at 9:28 PM on July 26, 2013


As I'm watching this I'm thinking: this would be a lot cooler if he blew in the cartridge. And then he blew in cartridge!

Nerdgasim.
posted by i_have_a_computer at 9:54 PM on July 26, 2013 [1 favorite]


So good.
posted by Blazecock Pileon at 10:02 PM on July 26, 2013


This is really good!
posted by DoctorFedora at 11:59 PM on July 26, 2013


love it
posted by greenhornet at 12:42 AM on July 27, 2013


Good post!
posted by ersatz at 4:47 AM on July 27, 2013


I tell you, Mario needs to look into taking those shoes to a cobbler already.
posted by leotrotsky at 5:47 AM on July 27, 2013


Well done! Enormously entertaining. Such an excellent tribute to one of my favorite arcade games.

If I had a shot of whiskey for each quarter I plunked into that machine, I'd be stinking drunk for at least a year.
posted by Pudhoho at 8:48 AM on July 27, 2013


Insert cartridge. Depress cartridge depressor thingy. Press Power. If light blinks: Keeping cartridge in depressed position, wiggle it slightly. Press Reset. Game works.
posted by Sys Rq at 10:17 AM on July 27, 2013


Ah, so it has come time to talk about Donkey Kong. Here we go.

This video depicts NES Donkey Kong, not the arcade version. There are substantial differences between NES/Famicom and the arcade game, not the least of which being the Conveyors level is missing.

It is the most accurate, generally, of the various home versions of the game. But there are still numerous differences. Interestingly, the reason for those differences may be at least partly out of Nintendo's control. As Travis Fahs revealed in his Gamasutra article The Secret History of Donkey Kong, Shigeru Miyamoto designed the game, but he didn't implement it. The programming was done by Ikegami Tsushinki, a company that, like Micronics and TOSE, functions as an anonymous contractor for other companies, developing games for other companies that don't have the manpower/corporate will to code them up themselves. The thing is, while the trademarks, and copyrights for the graphics and sound, belong to Nintendo, Ikegami retained rights to the code of arcade Donkey Kong. This may be why Nintendo never released arcade Donkey Kong of Virtual Console, and always substitutes the Famicom/NES version of the game whenever they present it.

With one exception. Donkey Kong 64 contains an emulation of arcade Donkey Kong, complete with accurate sound. (DK has very distinctive sound.) I don't know the story behind this version. I do know that it was hacked up a bit to serve DK64's purposes (a couple of the game's goals involve meeting certain challenges in the game), and thus is not an arcade-perfect re-creation.

I've been playing a bit of Famicom Donkey Kong lately on Wii-U's Virtual Console. It's not bad, not as good at the arcade version but interesting. My high score is 64,700, in a game that ended on Elevators 4. The hardest part is getting up the final ladder on Elevators, which is highly timing dependent. The second hardest is making it through the randomness of the barrels on the Girders level.
posted by JHarris at 1:23 PM on July 27, 2013 [3 favorites]


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