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TIME MOVES ONLY WHEN YOU MOVE
September 14, 2013 5:36 PM   Subscribe

Conceived as part of the 7 Day FPS Challenge, SUPERHOT (playable in-browser, requires Unity plugin) is an FPS with a neat time mechanic. Trailer on Youtube. Steam Greenlight page.
posted by juv3nal (16 comments total) 25 users marked this as a favorite

 
What a neat game.
posted by Ad hominem at 5:49 PM on September 14, 2013 [1 favorite]


It's just a tiny little demo thingy and it remains to be seen whether it will remain compelling over a longer stretch of time, but it is super amazing for what it is. I especially love that you automatically just throw your gun away when out of bullets, because reloading is for the WEAK.
posted by juv3nal at 5:58 PM on September 14, 2013


I really like the idea a lot, and execution is remarkably high quality all things considered.
posted by spiderskull at 6:38 PM on September 14, 2013


I can move using the arrow keys, but don't see any way to turn around. Am I missing something or is it my Wacom board that's messing things up?
posted by martinrebas at 7:05 PM on September 14, 2013


Nice play mechanics, sort of a Wolfenstein/Braid/Hotline Miami hybrid. I appreciated the strategy involved in the THEY KEEP COMING level with dropping certain baddies right before I ran out of ammo, so I could swoop into that precise spot to grab their gun and take out the next mook all in one smooth motion. Having to mitigate my desire to mouselook all over the place before moving was an interesting experience as well.
posted by Strange Interlude at 7:11 PM on September 14, 2013


Hmm, was looking for an interesting shooter, I guess I'll have to keep looking.
posted by serif at 8:12 PM on September 14, 2013


No time stop, no shots fired speedrun.
posted by juv3nal at 8:48 PM on September 14, 2013


I can move using the arrow keys, but don't see any way to turn around. Am I missing something or is it my Wacom board that's messing things up?

Yeah, you're missing something.
posted by phaedon at 9:44 PM on September 14, 2013


Is anyone else with a Wacom tablet able to turn or look around?
posted by martinrebas at 4:05 AM on September 15, 2013


You use the mouse to turn, so I'm not sure how that works on a tablet.
posted by rollick at 6:10 AM on September 15, 2013


I thought it was pretty fun. Sort of easy, but I can see how the full game could use the basic mechanic to create some cool scenarios.
posted by codacorolla at 6:38 AM on September 15, 2013


It impresses me that you can take a really generic game template, tweak the mechanics, and suddenly you have an entirely new experience.

A bit of ingenuity is transformative. It makes me happy for the future of game design. When budgets of AAA titles are soaring, independents have a tonne of room to thrive, innovate and explore. There is an awesome amount of latitude in game design.
posted by One Hand Slowclapping at 7:07 AM on September 15, 2013


Cool! Reminds me a bit of FEAR and Braid. I wonder if they'll add additional time mechanics.
posted by justkevin at 10:52 AM on September 15, 2013


The Wacom tablet is a great input device, but it is absolutely useless for playing games that expect you to scroll the screen by pushing the mouse cursor against its edge. You'll need to dig out a mouse to play this, or any other FPS.

If you've got a higher-end Wacom tablet then you probably have a mouse that came with it; I dug mine out and used that. Worked fine.
posted by egypturnash at 2:16 PM on September 15, 2013


This game is funner than shit, thanks.
posted by Divine_Wino at 5:10 PM on September 15, 2013


If you've got a higher-end Wacom tablet then you probably have a mouse that came with it; I dug mine out and used that. Worked fine.

I already tried using the Wacom mouse, but it made no difference. Weird that it works for you.
posted by martinrebas at 7:17 PM on September 19, 2013


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