When people talk about works of interactive entertainment aspiring to offer some insight into the world, they tend to advocate titles like “The Walking Dead” and “Dear Esther”. That is sad to me, because it seems to suggest that to be artistically insightful, a game must be strategically dull.
I feel that the most beautiful pieces of interactive entertainment are the ones that communicate through strategic decisions you make. This means that the things you communicate are mostly “mathematical”, so I usually use comparisons with Bach and Islamic art when I’m trying to explain to people the kinds of artistic insights video games can offer.
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