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Objects in your crosshairs are exactly the size that they appear to be
January 9, 2014 8:01 AM   Subscribe

This tech demo video from Pillow Castle Games (of Carnegie Mellon) showcases an innovative first person puzzler using the optical illusion of forced perspective.
posted by codacorolla (17 comments total) 25 users marked this as a favorite

 
I saw this last night, it is so cool. There's also a ludum dare game that gives you hands-on experience with perspective, but not portals. I can't find it right now but it was linked in the reddit thread.
posted by rebent at 8:04 AM on January 9


holy shit, someone please fund this and make a full game out of it
posted by FAMOUS MONSTER at 8:10 AM on January 9


someone please fund this and make a full game out of it

Or better yet Valve could hire them a la Portal.
posted by burnmp3s at 8:15 AM on January 9 [3 favorites]


I hope Valve does hire them. The Portal series are the only games I've played recently and I loved them. First Person Puzzler is my new favorite genre.
posted by scose at 8:17 AM on January 9


Neat! Reminds me of this thing, which still breaks my brain even though I technically understand what's going on.
posted by jbickers at 8:24 AM on January 9 [1 favorite]


I foresee Valve hiring them. This looks extremely fun. If there is anyway to donate to this I am totally down.
posted by Twain Device at 8:30 AM on January 9


holy shit, someone please fund this and make a full game out of it

Good news someone already did.
posted by straight at 8:40 AM on January 9 [2 favorites]


There's also Scale, which uses the same kind of size-changing puzzles without the fiddly (and, while cool probably unnecessary) perspective trick. With the added bonus of pretty great art design.
posted by straight at 8:47 AM on January 9 [2 favorites]


And, of course, Prey did this eight years ago.
posted by straight at 8:48 AM on January 9


And Perspective, which combines the forced perspective gimmick with the 2D/3D switching of the new Zelda game (and/or Super Paper Mario).
posted by straight at 8:54 AM on January 9 [2 favorites]


Seconding the recommendation that people look at Scale, which is being art-directed by David Hellman AKA the artist behind Braid, one of the most beautiful games of all time (especially considering the date it was released). It looks monstrously gorgeous.
posted by Rory Marinich at 8:58 AM on January 9


The Yogscast played through the Perspective demo last year... Simon was preternaturally good at it, if I recall.
posted by The Pluto Gangsta at 9:07 AM on January 9


One of the games you get for funding the LA Gamespace on Kickstarter is Depth, which seems to have the same mechanic: http://www.youtube.com/watch?v=Zq2nftou4DY
posted by Gortuk at 9:27 AM on January 9 [1 favorite]


It seems to me like this game does a couple of similar things to what Fez does behind the scenes, where Gomez is moved to the location closest to the camera possible based on what he's standing on and what's occluding him, although its orthographic projection means he never changes size.

It was cool when he plucked down the moon, then scaled it up to reveal the exit on its surface.
posted by JHarris at 10:00 AM on January 9


Stuff like this always makes me mutter Kiltie Band cheers under my breath. Terrific, thanks.
posted by Elementary Penguin at 11:09 AM on January 9 [1 favorite]


Dear Valve: please hire these guys and make this game. Sincerely, Everyone.
posted by jcruelty at 11:41 AM on January 9 [1 favorite]


Wow... I know that it's a Ludum Dare game, but Scale Tale is aggressively unfun. The shitty collision detection absolutely ruins the puzzles.
posted by codacorolla at 8:56 PM on January 9


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