Shelly was the first and only really creative and knowledgeable comics editor I've worked for in all these years in the field. He was rough. He'd tear up my pages if I got too cute, too arty in telling the story. He'd tear them up on the spot and tell me to go home and do 'em over again. I tried to put in all the elements that I thought were important. But they weren't important. And Shelly was the one who pointed that out to me. He didn't care how pretty the pictures were if they didn't develop the story. "Stop trying to be another Michelangelo," he'd say, "and just tell the story. Just tell the story." And every time I walked out of his office, I'd learned something--whether I wanted to or not. The direction of action; staging; the importance of dialogue flow, how it should run through a page, panel by panel; what the eye should read first and what you want the eye to see first.
I think it's important to remember that Alex Toth was the Character Designer on most of the original animated Johnny Quest episodes that aired in the early 60s.
Showing Toth a Johnny Quest comic book is like showing Frank Miller your new Sin City pages. The critique you're going to get is going to be quite personal and harsh.
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