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For those interested in knowing why I chose these particular games to represent in the video: Some of the games were chosen for their technological differences (advancements?), such as Battlezone with it's green lines representing vector graphics and Silent Hill with it's not-entirely-stable polygons and muddy textures representing graphics on the PSX. Other games were chosen simply because they had a unique look, such as The Unfinished Swan and Super Hexagon.
Also they are indeed not in chronological order. I ran into a lot of obstacles when attempting to arrange everything in chronological order. I also really wanted Braid at the end so there would be a good excuse to do the rewind. Others are out of order simply because I forgot about their existence until I got way beyond where they would have occured chronologically. "Oh, wait, where's my CGA graphics cube? Dammit!" :P
There are so many games that could have been included - My project notes list 27 games that didn't make the cut - but if I had spent any more time on this video I would have gone mad. Perhaps I'll get around to those sometime in the future.
I do have a list of the references:
Pong, Asteroids, Space Invaders, Adventure, Battlezone, The Hobbit, Super Mario Bros., Q*Bert, Zork, Space Harrier, Tetris, Jet Set Radio, Quake 1, Silent Hill, Rez, Virtual Boy, Crayon Physics Deluxe, And Yet It Moves, Limbo, Fez, Unreal Tournament, Phantasmagoria, CGA DOS games (Paratrooper, for instance) , AAA Game (Crysis / Mass Effect / Battlefield 4), Minecraft, Unfinished Swan, Mirror's Edge, Super Hexagon, Thomas Was Alone, Amnesia, Braid.
Also Half-Life 2, Portal, Mega Man and the classic Konami "wipe" logo used as transitions.
That said, even though these are the games I was thinking of when making each segment, I like hearing about what other people get out of the segments. For instance, The Hobbit one could be any other game that did that line-by-line filling in of color. The Battlezone one could be any other green colored vector-based game.
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