line-square-dot
August 28, 2015 2:00 PM   Subscribe

LSD - Line Square Dot... an addictive, minimalistic, JavaScript game. (source)
posted by swift (25 comments total) 16 users marked this as a favorite
 
stupid gravity
posted by sparklemotion at 2:10 PM on August 28, 2015


Somehow I got the dot stuck to the line. Much chaos ensued.
posted by zachlipton at 2:19 PM on August 28, 2015 [4 favorites]


oh god it's like jezzball nooo
posted by griphus at 2:21 PM on August 28, 2015 [5 favorites]


Making you go back a level when you fail is particularly fiendish.
posted by jzed at 2:51 PM on August 28, 2015


Fun, but the dot seems to get stuck on and then follow a line with some frequency.
posted by dazed_one at 2:52 PM on August 28, 2015 [1 favorite]


Neat! Reminds me of my beloved Qix, but much more free form. Love it!
posted by jbickers at 3:21 PM on August 28, 2015 [1 favorite]


Um, how do you win?
posted by gottabefunky at 3:53 PM on August 28, 2015


Aha. Hit box with dot. Me understand.
posted by gottabefunky at 4:02 PM on August 28, 2015 [2 favorites]


Neat idea but needs some more polish. Too often either you start off with lines near the top and you can't do anything because the ball just bounces off the screen straight away, or it gets stuck on lines.
posted by ropeladder at 4:09 PM on August 28, 2015 [2 favorites]


The first thing to do is draw a horizontal line at the bottom of the screen. The idea is to keep the ball alive long enough to look at the board and make plans.

Oh, and it's possible for pre-drawn lines to bounce the ball off the top of the screen where you can't see what's going on. That's very annoying.
posted by JHarris at 4:17 PM on August 28, 2015


On higher levels I often win by drawing tight bunches of lines that make the ball bounce so hard it breaks through other lines to get to the box.
posted by idiopath at 4:34 PM on August 28, 2015


Oh wow, I didn't realize you can draw the lines anywhere. I thought they had to be connected to the box.

Level 5 is as far as I've gotten.

/holds up hands and grins demonically at fingers
posted by swift at 4:35 PM on August 28, 2015


Addicting, but I wish they'd fix the stuck-on-a-line problem, and I'm not counting as losses the ones where the ball spends 95% of it's lifetime above the top, invisible. But still addicting - damn you, swift.
posted by benito.strauss at 5:28 PM on August 28, 2015


So the more I play the more I think this is how to do it:

Make a line across the top - you'll have the least time to do this if needed, so best to be ready to do it immediately.

Figure out where the box and ball are, and make a line that bounces the ball from its current direction back in the general direction of the box.

Make walls in case your aim was not perfect.

Get the ball inside a polyhedron, ideally with the box in the same polyhedron.

If there is a wall separating your ball from the box, make sure the box is bounded by rebound walls and then make lines perforating the polyhedron the ball is inside, and ending in a space shared with the box.

Trap the ball in smaller and smaller boxes until the speed of motion makes going through walls and/or riding lines more likely.

Coax the ball toward the box by repeating this method as needed.

I can consistently get to level 8 or 9 this way.
posted by idiopath at 6:14 PM on August 28, 2015 [1 favorite]


I just corral the ball into a funnel, with the box at its bottom, and then put a lid on it. Sorts itself pretty much after that.
posted by Aya Hirano on the Astral Plane at 6:20 PM on August 28, 2015


There's too many "one quick bounce on a high horizontal line, and then never seen again until it goes outside of some boundary I can't see".
posted by benito.strauss at 6:32 PM on August 28, 2015 [1 favorite]


I got to 15 before giving up after falling back to 12 in short order.

That was fun.
posted by oddman at 7:38 PM on August 28, 2015


Crayon Metaphysics
posted by aydeejones at 8:18 PM on August 28, 2015


ultra-hard-version
posted by rum-soaked space hobo at 5:51 AM on August 29, 2015


Damn thing is very addicting.
posted by benito.strauss at 9:53 AM on August 29, 2015


Oh, you can draw more than one line!

Well that makes it easier.
posted by flabdablet at 11:24 AM on August 29, 2015


I really would like to have seen how you were playing this before you discovered that, flabdablet.
posted by benito.strauss at 1:45 PM on August 29, 2015


Man, I'm really bad at predicting rebound angles quickly. I wonder if pool players would be particularly adept at this. Or maybe basketball players.
posted by TheSecretDecoderRing at 9:08 PM on August 29, 2015


Too much chaos. I keep trying figure out how and when it jumps onto the 'lines' and I've gotten nowhere with it. I've quit the game at least a dozen times. I'm going to quit again right after j get to eight again.
posted by From Bklyn at 12:02 AM on August 30, 2015 [1 favorite]


So, it turns out if you cross two lines very tightly, that is they intersect over a long area, the ball thing can go through more easily. So trap the ball, make free access to the square and then bob's your uncle.
Im totally quitting this now
posted by From Bklyn at 9:52 AM on August 30, 2015 [2 favorites]


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