Wayward, an In-Browser Shipwreck-Themed Roguelike
October 30, 2015 12:11 PM   Subscribe

Flash Javascript Friday Fun: Wander around an island defending yourself against wildlife, crafting shelter, and digging for treasure in Wayward. posted by mccarty.tim (17 comments total) 46 users marked this as a favorite
 
I already love it.
posted by XtinaS at 12:29 PM on October 30, 2015


ok apparently you die if you try to punch a shark in the face
posted by Foci for Analysis at 12:44 PM on October 30, 2015 [4 favorites]


ok apparently you die if you try to punch a shark in the face
How unrealistic.
posted by pibeandres at 1:15 PM on October 30, 2015 [1 favorite]


Wayward! Fantastic game! Make No Wonder is another wilderness survival game that I love.
posted by fimbulvetr at 1:32 PM on October 30, 2015 [3 favorites]


Awww, I made Make No Wonder! Thanks!
posted by oulipian at 1:35 PM on October 30, 2015 [21 favorites]


Thank-you for making it!
posted by fimbulvetr at 1:39 PM on October 30, 2015 [4 favorites]


ok apparently you die if you try to punch a shark in the face

How unrealistic


Well, not everyone knows that you're supposed to go for their eyes.
posted by Doktor Zed at 2:02 PM on October 30, 2015


Oh man, I'm going to lose some time to this over the weekend.....
posted by lumpenprole at 3:11 PM on October 30, 2015


ARGH HOW DO I GET THAT IS POLE-LIKE????
posted by joyceanmachine at 3:52 PM on October 30, 2015


Never mind. I figured it out. SORRY PLEASE IGNORE ME.
posted by joyceanmachine at 4:02 PM on October 30, 2015 [2 favorites]


I refuse, puzzling out what that means without opening the game is fun
posted by halifix at 4:05 PM on October 30, 2015 [1 favorite]


NOTE: The islands seem to be randomly generated. You're pretty much screwed if you start on desert islands without a shovel or the means to make a fire.
posted by srt19170 at 7:25 PM on October 30, 2015


I've discovered I'm an easy mark for games like these, and Wayward is like turn-based Don't Starve with less madness. It's going to be a Wayward weekend.
posted by vanar sena at 11:32 PM on October 31, 2015


Neat, a rougelike version of Survival Kids. I feel like the difficulty ramps up pretty quickly. I'm not sure if it's based on time, or the quality of your gear, or whether you carry iron or not. Bog monsters seem particularly early for their power level.

On my second playthrough, I found a pretty godlike nexus where a long run of sandstone met a longer run of mountain / rock, and another run of forest. Unfortunately I had no idea what I was doing, and I think I probably died of something like walking into my campfire, which happens far too frequently.

I'm pretty sure there's varied terrain types, and that if you start out on a desert island like srt19170, there's an alternate set of stuff to build that accomplishes a similar goal. You can simply pick up most stuff that a shovel could grab (but it's more efficient), and instead of fuel, there appears to be some sort of solar still. Haven't worked that one out yet.
posted by pwnguin at 9:03 AM on November 1, 2015


Interesting fact: The world is round, small, and composed entirely of small islands. I decided to just swim off into the ocean and kept finding more islands, eventually made it back to my starting island (wrapped around). Took the better part of an (in-game) day, I'm dying of thirst, and my swimming skill is up near 50%, but it's pretty doable.

No hope of rescue - no such thing as other people or, probably, boats.
posted by vibratory manner of working at 9:17 AM on November 1, 2015


There's a couple of boats you can craft, one ends the game, the other takes you to a new circular map.
posted by pwnguin at 9:56 AM on November 1, 2015


Okay, so I played way too much of this over the past few days. Currently on a decent playthrough, using a few tricks to cheat the system:

1. You can build structures, or but you can also find abandoned ones. I think abandoned ones typically have zombies or other evil dead, but if you door them off, they can't reach you...
2. If you find a large enough contiguous set of tiles, you can dig up more water tiles. This means you can "grow" unlimited fresh water by digging, and skip building a still.
3. Stone Walls stop most creatures, but fire elementals will wreck your wooden doors and start burning down chests and such. They don't like water, however. It turns out you can dig shallow water into non-shallow water, so you can build a moat.

Putting this all together, I converted a small spring into a lake, placed an island campfire in the middle, and am slowly growing that outwards. There's more logs than I know what to do with, so purifying fresh water won't be an issue. When I'm satisfied with the size of the lake, I'll look the stone house I found for walls and flooring. I do need to start refining the iron into top line gear, because I saw a wolf and a living rock and eventually I'll need to fight bad things.
posted by pwnguin at 10:42 PM on November 3, 2015


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