Constrained Synthesis
September 30, 2016 8:02 AM   Subscribe

 
Ooooooo that is neat! My first thought is applicability to the Pico-8 console...
posted by odinsdream at 8:34 AM on September 30, 2016 [4 favorites]


Holy shit that's great.

My first thought is applicability to the Pico-8 console...

SAME
posted by cortex at 9:55 AM on September 30, 2016 [1 favorite]


If you like this sort of thing, check @algoritmic. I think I saw the geometric primitives FPP on their feed too.
posted by klarck at 10:29 AM on September 30, 2016 [1 favorite]


This is cool - I just started working on some grid/terrain code for a small game, I may try to use something like this.
posted by bashos_frog at 3:16 PM on September 30, 2016


Someone actually read my PhD thesis! That's not meant to happen. And then they took it a whole lot further. Color me chuffed.

Here is a javascript toy for doing tilemap generation.
posted by pfh at 3:20 PM on September 30, 2016 [24 favorites]


This is fantastic stuff. Thanks. (And thank you pfh! Bravo!)
posted by mondo dentro at 6:43 AM on October 1, 2016 [1 favorite]


Further resources:

Texture Analysis and Synthesis [Stanford]

Texture Synthesis [Alex Rubinsteyn]

Near-regular Texture Synthesis
[CMU]
posted by 0rison at 10:59 AM on October 2, 2016


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