“Did you know that it took them 7 years to make this game.”
December 10, 2016 10:15 PM   Subscribe

 
Oh jeez that looks painful. I am so glad this lineage of games exists and that people find such meaning and wonder in them and that this one made it to release but hoooooooooooly shit are they not for me.
posted by yellowbinder at 10:35 PM on December 10, 2016 [1 favorite]


It's definitely for me. I'll probably buy a ps4 for this, just like I bought a ps3 for the Shadow Of The Colossus remaster. Well, ok, actually I bought a ps3 for The Last Guardian, but that didn't pan out. Either way, though, there is a special sort of genius to this team's games. They haven't disappointed me yet. Maybe this time? But I owe them a chance.
posted by Jon Mitchell at 10:52 PM on December 10, 2016 [6 favorites]


~Authentic animal training simulator~
posted by subversiveasset at 11:02 PM on December 10, 2016 [14 favorites]


i love it so much, i had no idea i would ever love being a clumsy little boy with a giant puppycatbird so much
posted by poffin boffin at 11:24 PM on December 10, 2016 [6 favorites]


I just finished watching someone stream this over the course of a few days, and I think that the idea is very ambitious (and cute) and the art is gorgeous, even if the controls and camera are problematic.
posted by dhens at 11:44 PM on December 10, 2016


It's been out for a week and there's already a five hour no-death speed run. I expect that to come down significantly once the awful collision detection and AI gets exploited.

A non-gamer friend of mine showed me this very rudimentary flight-sim on his ipad. You take off at one spot and land at another. I flew a mission and handed it back and he flipped out. It took him weeks before he could land the plane without going off the airstrip or just plowing into the ground. We've all heard stories of that time the neighbour's kid beat That Level That Caused The Hole In The Wall, first try, with no experience.

That said, the AI and physics look broken.
posted by adept256 at 12:08 AM on December 11, 2016 [2 favorites]


I haven't had a chance to play it yet, but everything I've heard about this game since it came out has been awesome aside from some performance problems on the original PS4. The creature's AI isn't meant to be straightfoward; it's meant to be like trying to convince an unusually obedient (but not too obedient) cat to solve your problems for you, so it's not really surprising that this guy managed to find 7 minutes of Trico obstinance to string together into a video. I'm really looking forward to having time to play it properly, anyway.
posted by A Thousand Baited Hooks at 1:04 AM on December 11, 2016 [2 favorites]


It's been out for a week and there's already a five hour no-death speed run.

That makes as much sense as a speed run of drinking tea but speedrunners are awesome in general.
posted by ersatz at 1:36 AM on December 11, 2016 [2 favorites]


Jim Sterling's review has this conclusion:

I wish I could say I love the game, that its plagued by only minor setbacks, but I cannot honestly do that. I can’t look back at how much time was spent not enjoying myself, at how much time was spent actively wrestling with the game to wring anything worthwhile from it, and say I played the masterpiece many are going to say it is.

Video review: Oh This Is Gonna Be Rough.

I don't always agree with Jim (he gave Dishonored 2 a score of 5 out of 10) but from his video and the video in this post, the game seems to have a lot of control and camera issues.
posted by Pendragon at 1:53 AM on December 11, 2016 [1 favorite]


I'm actually disappointed by this. I read an earlier review that sounded so good, I was all ready to buy my kids a console - we've kept clear of that so far. But I don't want shooty-shooty games and I'd rather have something that helps them learn some emotional intelligence. This sounded so perfect in that earlier review ...
posted by Joe in Australia at 3:17 AM on December 11, 2016


I'm playing through it currently - there's nothing I'd describe in it as broken, and it does indeed provide a refreshing change of approach and pace to Ye Olde FPS. I am playing on the Pro, though, and I'd be lying if I said the camera wasn't an irritant at times until I discovered holding L1 will always give an angle with the kid and Trico in shot.
posted by Obscure Injoke at 3:45 AM on December 11, 2016 [1 favorite]


Jim Sterling's point of view is always going to be suspect, unfortunately, because his brand is built on bringing in the outrage views. He's going to say things like "I can't say I played the masterpiece many are going to say it is" just to be contrary because that's where his revenue is.

Dunkey's "lol every video game is dumb" shtick is kind of the same way. The actual properties of the thing he's playing are irrelevant, because his subscriber base is looking for a certain kind of content so he's going to wring it out of what he's playing whether it's there or not.
posted by IAmUnaware at 3:57 AM on December 11, 2016 [9 favorites]


I personally am very happy with the game, am finding the graphics more than good and thoroughly enjoying being in control of a belligerent dog thing with the attitude of a cat. Seriously I've started calling my own dog Trico because of how similar they are.

On another note the physics of it all are really rather captivating, from the waves of water when Trico lands in a lake to the scattering of objects as he barges around, to finally the clouds of feathers/fur that move. This is definitely not a PS3 game. Not sure if relevant but seeing as someone above noted it, I am playing it on a PS4 Pro. I don't know what is enhanced on this platform.

The story is abstract so far, much like Ico and Shadow of the Colossus. The desire to explore and run around is as strong as it was in the those games too. I feel by the end I'll have the same attachment to Trico that I had for Yorda, if not stronger because Trico has some personal agency. I wonder how the emotional heart strings will be tugged, the deaths of the colossi for example never felt like victory. It always felt as though I was slaying something big and beautiful for selfish reasons.

tl;dr; Did you enjoy Ico? What about SoC? Then there is everything to love about this game and it's been well worth the wait. If you've not played them they still fairly cheap digitally on the PS3, HDified and in TV 3D compatible if you wish.
posted by diziet at 4:06 AM on December 11, 2016 [2 favorites]


Jim Sterling's point of view is always going to be suspect, unfortunately, because his brand is built on bringing in the outrage views. He's going to say things like "I can't say I played the masterpiece many are going to say it is" just to be contrary because that's where his revenue is.

Dunkey's "lol every video game is dumb" shtick is kind of the same way. The actual properties of the thing he's playing are irrelevant, because his subscriber base is looking for a certain kind of content so he's going to wring it out of what he's playing whether it's there or not.


This is The Discourse. You find your Weird Broken Robot Voice and then Make The Views Happen.

I generally play only games that are at least a year old. The locust swarm has moved on to the next meal and I can enjoy the game without having to worry about all the buzzing.
posted by selfnoise at 4:31 AM on December 11, 2016 [6 favorites]


This game is a great test of empathy I think.
posted by ethansr at 5:51 AM on December 11, 2016 [2 favorites]


Dunkey's answering Youtube comment summed up the actual review pretty well:

I'm on the fence whether it's terrible or good. It's possibly the least responsive game ever created, but it's also really unique and has some incredible moments. The visuals are amazing but the PS4 can barely run it. I think people who have the patience for it, who are fans of Team Ico's other stuff will love it. On the other hand, large segments of the game are built on these really unreliable mechanics or mechanics that are just flat out boring.
posted by cowcowgrasstree at 6:11 AM on December 11, 2016 [2 favorites]


> Dunkey's "lol every video game is dumb" shtick is kind of the same way. The actual properties of the thing he's playing are irrelevant, because his subscriber base is looking for a certain kind of content so he's going to wring it out of what he's playing whether it's there or not.

I think this is only slightly unfair. Dunky is a satirist. He focuses on and exaggerates the dumb or ridiculous things about video games, but I think he chooses games where those elements already exist. Often, he uses the absurdity of the game as a simulacrum of some real living creature, and the contortions we go through to suspend disbelief in gameplay that often falls far short of the mark. He is doing it for the sake of humor rather than criticism, but when there isn't a kernel of truth in the criticism, his jokes fail to be funny.
posted by I-Write-Essays at 7:45 AM on December 11, 2016 [2 favorites]


Dunkey's shtick is about the worst possible way to approach a game as delicate as The Last Guardian. I mean it's fine to lulz it up at the ridiculous of videogame structure if you want. It getz the viewz. But the Team Ico games are about creating a sense of wonder and spectacle. If the player goes along with it they're going to have a better time. Suspending disbelief is a necessary skill.

(That being said I'm not on the Last Guardian ride. Every review has mentioned control problems just like the previous games. I never finished any of the earlier games because I found them frustrating. And I've got too much else to play right now, like Dishonored 2 and Watch Dogs 2. When I'm not too distracted by Overwatch and League of Legends. There's a lot of games out there worth our attention right now.)
posted by Nelson at 7:54 AM on December 11, 2016 [1 favorite]


And the control problems are exactly what Dunky's making a big fuss about, because they completely obliterate one's ability to suspend disbelief when you're spending all your time hoping the barrel lands in the lucky spot to save you another 5 minute run to retrieve it. Wonder and spectacle are not just achieved with amazing art design, but also require masterfully tuned gameplay. There is a fine line between an animal that doesn't understand human language and an unresponsive, unreliable mess. I think it is worth drawing attention to this fact, precisely because I agree that this kind of game requires one to suspend disbelief.
posted by I-Write-Essays at 7:59 AM on December 11, 2016 [1 favorite]


I loved Ico quite a lot, even with the atrocious US cover. You can see some of the core design in The Last Guardian, like "I am climbing 300 feet in the air to get to the next point and this is all well and good DON'T LOOK DOWN crap I looked down AAAAAAAAH"

It does seem to be a very well done cat simulator. Cats don't care. They're cats.
posted by fifteen schnitzengruben is my limit at 9:06 AM on December 11, 2016 [1 favorite]


It's too bad the game is on consoles only, cause I'll never get to play it. This still won't make me buy a PS4. I already have a real computer, and consoles can't compete for the price.
posted by I-Write-Essays at 9:11 AM on December 11, 2016 [2 favorites]


I am loving it so far via watching Stampycat play it. The controls don't bother me at all!
posted by xarnop at 10:23 AM on December 11, 2016


I'm sure this game is beautiful but oh man I do not want to play it at all. The creators of Bioshock Infinite have talked about how, when they were designing Elizabeth, they recognized that AI companions are basically always incredibly annoying, and they wanted to make her actually helpful and not a constant source of irritation. That was a conscious design goal of theirs, and well....YMMV but a lot of people would say they still missed the mark.

Here, it seems like their conscious design goal was to give the AI companion the mind of a housecat. They also seem to have also done a very good job. I love cats, I really do, but man as a design goal that is basically the exact opposite of "make an AI companion that is actually helpful and not annoying".

The rest of it seems like the same kind of annoying platformer issues that get me with Uncharted/Tomb Raider/every damn other thing. Heck I can remember having issues with getting the barrels I was throwing to land where I wanted as far back as Thief: The Dark Project; that's gotta be closing in on 20 years ago. There's a point to be made that, I mean really, it's been ~20 years and we're still having games with these kinds of stupid control issues passing as "challenge"? But it certainly doesn't come as a surprise or make the game seem unique.
posted by mstokes650 at 10:46 AM on December 11, 2016 [1 favorite]


Jim Sterling's point of view is always going to be suspect, unfortunately, because his brand is built on bringing in the outrage views. He's going to say things like "I can't say I played the masterpiece many are going to say it is" just to be contrary because that's where his revenue is.

Not to derail too much, but his brand isn't build on bringing in the outrage views. If that was the case, why did he give glowing reviews of Pokemon Sun and Moon, Deus Ex Mankind Divided, Overwatch, Battlefield 1, to name a few ?
posted by Pendragon at 11:24 AM on December 11, 2016 [3 favorites]


Just finished my first playthrough and immediately started a second. This is the game that got me to buy a PS4 Pro (and I didn't previously have a PS4 of any sort). That makes it a US$460 game*, and it's worth every penny to me.

The complaints about the camera are absolutely justified. There were third-person games with better camera in the 1990s. If you played the original Spyro the Dragon on the PS1: that's the sort of camera we're talking about. The complaints about the controls? Not so much. There is a control mechanic that the game doesn't explain terribly well, and I see lots of people in streams trying to use it wrong and getting frustrated.

I'm going to try to keep this spoiler-free, but if you want to go into the game with zero prior information stop reading now. (And, why are you in this thread?)

An hour or two in, your nameless protagonist has bonded with featherbutt strongly enough that you can give him commands. You do this by holding down the "call Trico" button, then doing some other action (jump, duck, grab, push, move in some specific direction) and Trico will try to imitate you.

The problem -- and the thing that the game never explicitly tells you -- is that you need to issue One. Command. At. A. Time. Ask Trico to do one thing, once, then wait and give him time to do it. If you give him a bunch of different commands in a row, he'll probably just sit there and whine at you or stare off into space. Holding the command buttons for a second or two is plenty; you do not need to hold them down until Trico does whatever it is you want.

Most of the time, the best command to give Trico is no command at all. He's very smart, knows the environment, and is quite capable of figuring things out on his own. This is especially true in a couple of sections that are a series of long outdoor jumps. Just leave him alone and he'll get you both where you need to be. Try to give him instructions and he'll backtrack or get confused. The "give command" mechanic is only really needed in a handful of places, and *will* make the game much harder if you're using it constantly as a first resort. If you need Trico to move to a place you can reach yourself, go there and call him. (Press R1 without any other buttons.) That works way better than climbing on his back and trying to drive him like an RC car. I'm not 100% sure, but I suspect that the command mechanic does absolutely nothing useful before the point in the game where the narrator tells you Trico has bonded with you and is imitating your actions. You certainly don't need to use it before that point.

Also keep in mind that communication works both ways. Watch Trico's body language, watch his eyes and watch where he's looking. Listen to the sounds he's making. None of that stuff is random. This is a Team Ico game, and as such is deliberately paced. If you're going to get upset when things take time to happen, this is not the game for you. Trico needs time to explore, think and try stuff just like your character does. Give him that time instead of a bunch of commands, and you'll get along better.

On the topic of controls: Remember there are buttons for "look at Trico" (L1) and "contemplate" (hold L3). (More games should have a button for "contemplate".)

There are some other minor quibbles: The on-screen popups explaining the controls get obnoxious and there is no way to turn them off. Three-quarters of the way through the game, and it's still hinting about the most basic controls -- things like grab or jump -- that I've already demonstrably mastered.

There are also some scenes where Trico is in distress that I found genuinely hard to watch. I'm not sure "Caused all the feels!" is exactly a criticism, but if you're the sort who needs a trigger warning for "cute animal in pain", then this is that warning.

"Masterpiece" is not too strong a word, though "flawless" certainly is. Watch a Let's Play of the first 15 minutes of the game; if you're in love with the griffin-cat-dogbird beast then you should play The Last Guardian. If you like Ico and/or Shadow of Colossus, play this. (Guardian feels a lot more like a complete story. Ico and Shadow felt like third acts taken out of context; a little mystery is fine, but sheesh.) If you do play it, make sure you keep watching after the credits finish rolling...

*-- I suppose when I buy LBP3, the per-game cost will drop.
posted by sourcequench at 12:11 PM on December 11, 2016 [14 favorites]


I sold my PS4 to a friend who wanted it mostly to play this, and bought a PS4 Pro. Given that a lot of reviews suggest it's barely playable on the PS4 I can't help but feel like I may have accidentally ripped her off.
posted by egypturnash at 12:12 PM on December 11, 2016


I generally enjoy Dunkey's videos where he's trolling/rapping or messing with mods, but the ones where he's dealing with inhuman frustration, like the one in the OP, are a treasure as well.
posted by Apocryphon at 1:33 PM on December 11, 2016 [1 favorite]


I refuse to add another console/PC to the living room just for this, but good lord do I ever want to. Ico and Shadow of the Colossus were epic works of art, indeed.
posted by rokusan at 1:35 PM on December 11, 2016


It's... a really accurate cat simulator.

Huh.
posted by running order squabble fest at 2:36 PM on December 11, 2016


the game seems to have a lot of control and camera issues.

Just like all the other ICO games. Players should know what they're getting, and it's not another Zelda game with innovative 3d cursors, z targetting and camera controls.

Here, it seems like their conscious design goal was to give the AI companion the mind of a housecat. They also seem to have also done a very good job.

ICO games have always featured a companion, and they've never been super bright. This joke is unlikely to come from an ICO game. ICO companions can be confused language barriers, distracted by birds, or afraid of tiny jumps.

That said, these are absolutely a valid criticism. At one point, I had to climb an upset Trico in a tight space to jump up to a catwalk, and the neither the camera nor Trico was cooperative. We should be disappointed, but not surprised. These are expected quantities, and I'd sooner expect JJ Abrams to give up lense flair or Michael Bay to give up explosions.
posted by pwnguin at 2:58 PM on December 11, 2016


This is absolutely something I would play, but I need to know: does Trico die during the game?

I can handle Trico in peril, but if the feathered cat dragon thing dies as a plot point, I'm not playing it.
posted by blnkfrnk at 3:53 PM on December 11, 2016 [4 favorites]


I need to know: does Trico die during the game?

Haven't finished the game so this is just speculation. The game is narrated by your future self, so presumably you live. Which, if previous games predict the future, basically means Trico doesn't. Maybe someone will PM you with that spoiler.
posted by pwnguin at 5:15 PM on December 11, 2016 [1 favorite]


ICO games have always featured a companion, and they've never been super bright.

As long as the AI is better than that colossus-training game - that was unplayable.
posted by sebastienbailard at 5:54 PM on December 11, 2016 [1 favorite]


Hmmmm.... I googledit, and I certainly got an answer to my question. I'm actually not sure I can handle a realistic sympathetic animal in peril right now, actually, Trico's too cute.
posted by blnkfrnk at 7:33 PM on December 11, 2016


OMG thank you for introducing me to video game dunkey, i'm dying.

top 100 games

mgsv: solid slam

dunk souls

hitman: ground zeroes

I'm a massive fan of the "fucking around in video games" genre. Esp since video games have gotten so realistic, it just makes it even funnier. Hitman is so ripe for it
posted by jcruelty at 11:49 PM on December 11, 2016


game dev tycoon
posted by jcruelty at 11:51 PM on December 11, 2016


Holy fuck I just finished TLG and it's so amazing.

Definitely not for impatient or easily frustrated people, but those people shouldn't be playing puzzle/adventure games anyway.
posted by fleacircus at 3:15 PM on December 17, 2016 [1 favorite]


Watching this video afterwards, honestly my feeling is like, "Huh okay, you are dumb and suck at games, dunkey person. Good content, man."
posted by fleacircus at 3:17 PM on December 17, 2016 [1 favorite]


“The Last Guardian - Review Discussion” [31m; Caution: Coarse Language]Electric Playground, 06 December 2016
posted by ob1quixote at 4:02 PM on December 17, 2016 [1 favorite]


ありがとう、上田文人
posted by sourcequench at 6:59 PM on December 20, 2016


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