That's the situation from the content of the beautiful things
September 11, 2017 6:26 AM   Subscribe

Procedural Generation is a tumblr that collects procedurally generated content.

A brief (non-random) selection of posts:

Nail Polish Bot
TreeGen
Dinosaur x Flowers
Deep Tingle

post title generated with MarkovFilter
posted by zamboni (8 comments total) 31 users marked this as a favorite
 
neat.

Although those auto-scrolling images of text posts are kinda really dumb.
posted by ArgentCorvid at 7:07 AM on September 11, 2017 [9 favorites]


Oh hey, this is a good blog! I thought about posting it at some point and forgot to.
posted by cortex at 7:43 AM on September 11, 2017



Although those auto-scrolling images of text posts are kinda really dumb.


I think I am too old to understand the design choices made on this blog.
posted by soren_lorensen at 10:04 AM on September 11, 2017 [1 favorite]


That's minor league. Procedural Procedural Generation Generation is a tumblr that collects tumblrs that collect procedurally generated content.

Which is ok as far as it goes.

But when you're ready for the real business, let me tell you about Procedural Generation tumblr Ω.
posted by Wolfdog at 10:37 AM on September 11, 2017 [1 favorite]


I think I am too old to understand the design choices made on this blog.

That's procedurally generated for you.
posted by Laotic at 11:33 AM on September 11, 2017 [1 favorite]


Ugh, Tumblr is the worst. The dinosaur one is unreadable because of the rapid autoscroll and I can't even get a good look at the pictures.
posted by Joe in Australia at 4:09 PM on September 11, 2017 [1 favorite]


I am starting to think of getting an eGPU with my next laptop.

Also, learning to code more better.
posted by sebastienbailard at 9:15 PM on September 11, 2017


I think games like Minecraft and No Man's Sky show a lot of promise in creating endless worlds to explore, but you quickly find infinite worlds are inherently meaningless. You can travel endlessly in any direction, but why? To what end?

The core idea here is to reincorporate generated content back into the narrative. Heaven’s Vault is about finding artifacts, and the procedurally generated artifacts that the player finds points to other things to explore. As the generated content is fed back into the generator, it triggers hand-authored content and opens new generative possibilities.

This seems really smart. Not just designing systems that blend authored and generated content, but also having systems feed into other systems. I like the idea of say, finding a unique generated weapon in a game that gives a clue to an interesting generated location nearby, which leads to finding something else, etc etc etc. That reminds me of Dwarf Fortress, which makes interesting worlds by layering generated worlds and stories and items deeply.
posted by Mr.Encyclopedia at 8:58 AM on September 12, 2017


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