A Million+ Navi's screamed 'HEY LISTEN' Into The Void [SLYT]
November 15, 2017 7:51 AM   Subscribe

'Hello. Hey Listen'. The Phrase that makes Zelda Fans everwhere shudder Warning: This Video Gets Exponentially loud and mind-meltingly annoying.

Single Link YouTube Video - 1 minute and 21 seconds of Exponential Navi's demanding your attention with the dreaded yet simple phrase; 'Hello. Hey. Listen.'

Enjoy.
posted by Faintdreams (15 comments total) 5 users marked this as a favorite
 
Reminds me of one of the funniest shirts I saw at NYCC this year.
posted by hobgadling at 8:11 AM on November 15, 2017 [5 favorites]


I saw this some while back and it delights me. It moves in phases: amusing, annoying, terrifying, interesting, what is even happening!?!
posted by Fizz at 8:13 AM on November 15, 2017 [1 favorite]


To add insult to injury, after hours of listening to HEY, LISTEN at the most inopportune* times, the asshole abandons you upon seeing Gandondorf, forcing you to play energy ball tennis for five minutes without the benefit of Z-targeting. Hate. her. so. much.

* Shut up Navi, I do not want to go to the castle right now, can't you see that I am doing the bow & arrow minigame so I can get the biggest quiver!
posted by xyzzy at 8:32 AM on November 15, 2017 [4 favorites]


Pretty sure the last few were the alien signal from Contact.
posted by Happy Dave at 9:16 AM on November 15, 2017 [1 favorite]


what a tease, I wanted to hear something loud and annoying
posted by idiopath at 9:20 AM on November 15, 2017




what a tease, I wanted to hear something loud and annoying

HEY, LISTEN!
posted by loquacious at 9:38 AM on November 15, 2017 [1 favorite]


I never minded Navi. When I hear her, I just get nostalgic.
posted by tillermo at 9:48 AM on November 15, 2017 [3 favorites]


My stance on Navi softened significantly when I saw the blind guy using her to navigate.
posted by neckro23 at 10:27 AM on November 15, 2017 [8 favorites]


I guess I have a different perspective than 99% of people. I recently played OoT for the first time this year, on the 3DS. I was not fortunate enough to own any Nintendo systems between the SNES and the Wii (yes, I owned all the Playstation systems, because that's where the Final Fantasy franchise decided to move to).

Having played a lot of games that I'm sure were inspired by OoT, I've dealt with many "helpers" that periodically "remind" you of what you're supposed to be doing. I can't think of any off the top of my head right now, but when I finally played OoT, I understood what people were laughing about with Navi, but I didn't mind her so much. Maybe they changed it for the 3DS, but it was easy to dismiss her, and I didn't have a problem aiming at stuff without her when I needed to.
posted by numaner at 10:28 AM on November 15, 2017 [2 favorites]


neckro23, that's a great share. Thanks for linking to that video.
posted by Fizz at 10:49 AM on November 15, 2017


My coworker asks questions on skype, and she says "Listen!" Or "Hey, listen!" I asked if she plays Zelda she said she didn't so I had to explain Navi.

Now I have to show this to her.
posted by symbioid at 10:50 AM on November 15, 2017


Navi Phase - Steve Reich, 1998
posted by Existential Dread at 11:09 AM on November 15, 2017


My stance on Navi softened significantly when I saw the blind guy using her to navigate.

That's fantastic!

I guess I have a different perspective than 99% of people. I recently played OoT for the first time this year, on the 3DS. I was not fortunate enough to own any Nintendo systems between the SNES and the Wii (yes, I owned all the Playstation systems, because that's where the Final Fantasy franchise decided to move to).

I haven't played anything but the original, but I'm going to take a wild guess that they changed it or toned it down from the original GameCube version, because it was infamously intrusive and why it became such a meme or in joke.

The original GC OoT had Navi interjecting so often on a first play through that not only was it annoying as audio spam, if I'm remembering correctly Navi would actually interrupt gameplay even if it was mid-combat, or that the "talk to Navi" button was mapped to the same button as the attack button or something, so you'd be swinging your sword or whatever at something and end up missing and talking to Navi instead.

Anyhow, it's been a long time since I've played the original, but there was something along those lines that made Navi more than an annoying noise. It was practically a huge flaw in the UI and gameplay to the point that people shouting "shut the fuck up, Navi!!" mid combat was really common.

Another thing I remember is that the "Hey! Listen!" was crazy loud compared to most of the other sounds, and you'd be creeping through dark, quiet, tense scenes in the game and Navi would scare the wits out of you blasting you with a "Hey! Listen!" at the worst times.

There's also the issue of when you'd be grinding on some mobs or a minigame somewhere trying to level and Navi just would not leave you the hell alone to grind on some damn mobs and kept nagging you all the time, and seriously, shut the fuck up Navi, I'm working here.

That nagging to get back on the rails of the plot or quests is very unlike basically all of the other Zelda games that simply do it by level design and natural discovery of clues and items. Which brings me to what is probably the main point of complaint about Navi.

In addition to a lot of this I think a lot of the static about Navi is that it is really a bad game design choice in the same way that games that need trainers are usually bad game design choices.

It breaks a long standing aesthetic history of Zelda as being this large, immersive world that you're thrown into to find your own way and then find the actual arc of the quest through adventuring, discovering and clues. Navi's presence throughout the game makes it feel like you never really leave training mode, that there's this external other telling you what to do rather than finding your own way through the world being presented.

And then there's this: To add insult to injury, after hours of listening to HEY, LISTEN at the most inopportune* times, the asshole abandons you upon seeing Gandondorf, forcing you to play energy ball tennis for five minutes without the benefit of Z-targeting. Hate. her. so. much.

Yeah, seriously. What the fuck, Navi? After all of that bullshit, that's when you ghost out? Hell, Hyrule deserves Gandondorf!
posted by loquacious at 1:18 PM on November 15, 2017 [2 favorites]


I had a love/hate relationship with Navi and the Zelda franchise--but mostly love, so when I adopted my latest Kittehs, and one proceeded to yell at me the whole way home, it seemed natural to re-name her Navi. Her sister's name was Princess, so of course, she because Princess Zelda.
posted by agatha_magatha at 1:59 PM on November 15, 2017 [1 favorite]


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