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	<title>Comments on: Comments on 18482</title>
	<link>http://www.metafilter.com/18482//</link>
	<description>Comments on MetaFilter post Comments on 18482</description>
	<pubDate>Tue, 16 Jul 2002 21:27:42 -0800</pubDate>
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		<title>Post number 18482</title>
		<link>http://www.metafilter.com/18482/</link>	
		<description>&lt;a href="http://www.egenesis.com"&gt;&apos;A Tale in the Desert&apos; &lt;/a&gt; seems to be shaping up into a rather interesting game.

Not just another MMORPG, it&apos;s based upon the ancient Egyptian &apos;Seven Disciplines of Man&apos;.  From the FAQ:
&lt;blockquote&gt;&lt;i&gt;It contains no combat: no monsters, no player-killers, no swords or armor. Your character advances by completing, participating in, or leading large projects. Negotiation and politics play a very large role. The game has a plot that unfolds in response to player actions, and when the story is over, the game ends.&lt;/i&gt;&lt;/blockquote&gt;


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		<pubDate>Tue, 16 Jul 2002 14:30:09 -0800</pubDate>
		<dc:creator>GriffX</dc:creator>		<category>ATaleInTheDesert</category>		<category>MMORPG</category>		<category>MMOs</category>		<category>egypt</category>		<category>RPGs</category>
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		<title>By: Prospero</title>
		<link>http://www.metafilter.com/18482/#305447</link>	
		<description>The whole &quot;constant worry about getting killed unfairly by a h4x0r&quot; angle is what&apos;s kept me out of online gaming thus far. This is something I could get behind--competitive, but not combative.</description>
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		<pubDate>Tue, 16 Jul 2002 21:27:42 -0800</pubDate>
		<dc:creator>Prospero</dc:creator>
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