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id's next game will be a remake of Doom.
June 1, 2000 6:50 AM   Subscribe

id's next game will be a remake of Doom. Details in Carmack's .plan file.
posted by Calebos (18 comments total)

 
This reminds me of what my friend always says when he sees the newest 1st person shoot-em-up, or someone asks if he's played such a game:

I already finished Doom.
posted by jedrek at 7:20 AM on June 1, 2000


This reminds me of what my friend always says when he sees the newest 1st person shoot-em-up, or someone asks if he's played such a game:

I've already finished Doom.
posted by jedrek at 7:20 AM on June 1, 2000


Someone has already remade "Castle Wolfenstein", and the sample pictures running around on the net are spectactular.
posted by Steven Den Beste at 7:53 AM on June 1, 2000


Even in the most amazingly realistic 3D graphics I just think blowing the head off a demon with a shotgun has lost it's luster. For Christ's sake would they stop beating this dead horse and come up with something new.
posted by Nyarlathotep at 8:39 AM on June 1, 2000


I'm fairly certain that JohnC and Co. understand that they have to come up with more then just a prettier, demon slaying game for it to be a success. Even if they aren't thinking about the sales, they're pretty smart folks, and I doubt they'd be interested in just coming up with a prettier version of Doom.

In any case, the graphic in 3D games still pretty much suck. There's still a lot of technical work that needs to be done (both in the hardware and software). Efforts like Doom III are important if only in that they give whizbang folks like Carmack a vehicle for pushing technology to new limits.
posted by Calebos at 8:51 AM on June 1, 2000


"something new"? Not from Id, they've been beating that horse for years now. They've been producing great new ideas in terms of 3d game engine technology, but dang, the games lack depth, although they sell like crazy.

Half-life, Wolfenstein 3d, etc are great games as a whole, built on top of Id's engine technology.
posted by jamescblack at 8:56 AM on June 1, 2000


Would someone explain this to me? I don't play these games a lot, but I HAVE played Wolfenstein, Doom and Quake and they all seem like basically the same game. There are two major differences that I can see: (1) The graphics engine gets better as new versions come out, and (2) ID makes cosmetic changes--nazi's become monsters, etc.

So what do they mean when they say they are going to remake Doom? The same game again but with better graphics? I don't have a problem with this, but I also don't understand why they act like it is such a heart-wrenching earth-shattering decision.

What am I missing?
posted by grumblebee at 11:19 AM on June 1, 2000


There's a lot of nostalgia out there for the Doom series of games. A few people remember Wolfentstein as their first 3D FPS shooter, but for most it's Doom.

Also, it really doesn't matter WHAT iD calls the game they're releasing. iD gets SCADS of money from people licensing their engine to make other (arguably better) games.

It's almost feasible to view the Quake series as Proof-of-Concept for the then-latest iD engine, except for the fact that the games themselves are so enjoyable to many.
posted by cCranium at 2:47 PM on June 1, 2000


Personally, I love first-person shooter games-- that's basically the only kind of PC game I play. Hardcore gamers grumble because they want new kinds of gaming experiences, but someone's buying the shooters, so they keep getting made (thank goodness) and there are plenty of novel games coming out for the hardcore folks-- think Seaman and Shen Mui and Black and White.
I couldn't play Doom and DII because the blocky graphics gave me migraines. I'm looking forward to a Doom that I can finally play. To some it's beating a dead horse. To me, it's the FPS gaming experience that I love, with better graphics and a better engine each time around.
posted by wiremommy at 3:27 PM on June 1, 2000


If they don't make it interactive and playable on the Net, they're wasting their time and money.

God, I wish someone would come up with a nonviolent interactive first person perspective experience that people didn't find silly. I love the game engines, but I tire of the fact the only thing you can do with other people in the virtual environment is attack them. Apparently the rest of the world hasn't tired of that yet.

I've been trying for the last couple of weeks to get myself back into Quake Arena. I love the look and feel of it, but I guess I just haven't been interested in the stress factor or the adrenaline rush. I'd just like to walk around in the environment and talk to people. Maybe work together with people to create stuff instead of destroy. If AW looked as good as Quake Arena, maybe it would take off.

Or maybe deep down everyone just wants to blow each other away, and this is how we get that barbaric instinct out of our system.

posted by ZachsMind at 6:34 PM on June 1, 2000


I have never played Doom. The only computer games I've ever played are Tetris and Heavy Gear II. Is Doom like either of them?

The worst part is, I had to cheat on both of them.
posted by Ezrael at 8:19 PM on June 1, 2000


Doom is like Tetris, except that instead of falling blocks, it's demons and instead of dropping them into position, you try to blow them away with a variety of weaponry. Other than that, they're virtually indistinguishable.
posted by plinth at 5:34 AM on June 2, 2000


ZachsMind:

I don't doubt for a second that it'll have multiplayer. Since Doom iD's had multiplayer in all their games, and it's that facet that makes the games so much fun.

The worst thing about iD redoing Doom is that Paul Steed ended up getting canned as, in Carmack's mind at least, retaliation for them doing Doom. It sounds as though all is not chocolate and roses in the iD offices these days...
posted by cCranium at 5:58 AM on June 2, 2000


I didn't know it was possible to cheat tetris. How do you do that?
posted by grumblebee at 7:28 AM on June 2, 2000


I got bored with Quake halfway through. I played deathmatch for about two days. But I've played Team Fortress and now Team Fortress Classic (ported to the Half-Life engine) going on three years almost every day.
posted by dhartung at 1:03 PM on June 2, 2000


grumblebee: Some version have codes that will take out a whole layer. Mine did. I used it often. That's so pathetic.
posted by Ezrael at 1:42 PM on June 2, 2000


It's okay, Ezrael. We won't tell.

I STILL don't understand the difference between Wolfenstein, Doom, and Quake--aside from some really superficial stuff.
posted by grumblebee at 4:43 PM on June 2, 2000


The diff, Grumblebee is basically in the upgrades. Vague attempts at a plot. Heck, Tomb Raider had more of a plot than iD's stuff. "Kill or be killed" is not much of a plot though.

A game I really enjoyed that I don't think did very well was called The Last Express. It was a first person perspective suspenseful whodunnit thriller where you find yourself on a train with a dead body in your cabin, and you have to figure out how the guy really died and who on the train did what before the cops find you. The really cool part was how the train was very authentic looking but the characters were all drawn in this wild art deco style befitting of the time period. It just looked great. Gameplay was stilted at times but the story was detailed and fun with rich believable characters.

I wish there could be more stuff like that, but most people pay for hack n slash and so that's what the industry delivers.
posted by ZachsMind at 6:33 PM on June 2, 2000


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