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	<title>Comments on: POVRay Short Code Contest #3</title>
	<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3/</link>
	<description>Comments on MetaFilter post POVRay Short Code Contest #3</description>
	<pubDate>Fri, 26 Mar 2004 12:52:56 -0800</pubDate>
	<lastBuildDate>Fri, 26 Mar 2004 12:52:56 -0800</lastBuildDate>
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		<title>POVRay Short Code Contest #3</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3</link>	
		<description>&lt;a href=&quot;http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/&quot;&gt;POVRay Short Code Contest 3&lt;/a&gt; - Surprisingly complex (though not necessarily pretty) images created with scene files of no more than 256 characters. I like the &lt;a href=&quot;http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/ksszpg_l.pov&quot;&gt;recursive &lt;/a&gt;&lt;a href=&quot;http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/ksszpg.html&quot;&gt;trees&lt;/a&gt;.
Via &lt;a href=&quot;http://metatalk.metafilter.com/mefi/5893#123533&quot;&gt;abcde&lt;/a&gt;.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2004:site.32025</guid>
		<pubDate>Fri, 26 Mar 2004 11:43:23 -0800</pubDate>
		<dc:creator>signal</dc:creator>		<category>cad</category>		<category>3d</category>		<category>generative</category>
	</item>	<item>
		<title>By: SpaceCadet</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645124</link>	
		<description>Amazing.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2004:site.32025-645124</guid>
		<pubDate>Fri, 26 Mar 2004 12:52:56 -0800</pubDate>
		<dc:creator>SpaceCadet</dc:creator>
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		<title>By: ejoey</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645147</link>	
		<description>I second that amazing.  You don&apos;t have to be a math whiz or anything to appreciate that stuff.  And you can get the program &lt;a href=&quot;http://www.povray.org/download&quot;&gt;for free&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2004:site.32025-645147</guid>
		<pubDate>Fri, 26 Mar 2004 13:22:22 -0800</pubDate>
		<dc:creator>ejoey</dc:creator>
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		<title>By: bitdamaged</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645171</link>	
		<description>Just to be clear, are you allowed some sort of source image?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2004:site.32025-645171</guid>
		<pubDate>Fri, 26 Mar 2004 14:06:35 -0800</pubDate>
		<dc:creator>bitdamaged</dc:creator>
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		<title>By: signal</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645173</link>	
		<description>Nope, nothing but the code shown, and no &quot;includes&quot;, either, meaning you can&apos;t import any geometry or materials.
What I find fasciniating is how much (apparent) complexity you can get with so little actual information. Also, it&apos;s sort of an opensource-art, since you can see exactly how it&apos;s done, repeat the process, tweak it, etc.</description>
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		<pubDate>Fri, 26 Mar 2004 14:11:01 -0800</pubDate>
		<dc:creator>signal</dc:creator>
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		<title>By: Triplanetary</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645187</link>	
		<description>Nice blend of math and art for those of us who are into that sort of thing.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2004:site.32025-645187</guid>
		<pubDate>Fri, 26 Mar 2004 14:45:39 -0800</pubDate>
		<dc:creator>Triplanetary</dc:creator>
	</item>	<item>
		<title>By: SpaceCadet</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645208</link>	
		<description>I hope I&apos;m not off-thread, coz this is truly an amazing peice of software, but I love-to-bits &lt;a href=&quot;http://www.planetside.co.uk/terragen/gallery/gallerymain.php&quot;&gt;Terragen&lt;/a&gt;.  Doesn&apos;t this work on similar principles? Programs producing beautiful pictures?</description>
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		<pubDate>Fri, 26 Mar 2004 15:44:14 -0800</pubDate>
		<dc:creator>SpaceCadet</dc:creator>
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		<title>By: Ryvar</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645238</link>	
		<description>No.  Terragen works through a combination of algorithms *and* user-input to produce its mesh data.  Which is to say that Terragen uses both this and the more standard method of scene definition.

An example of something that works on the same parametric dataset concept would be Farb-Rausch&apos;s &lt;a href=&quot;http://www.scene.org/file.php?file=/parties/2000/theparty00/in64/fr08_party.zip&amp;fileinfo&quot;&gt;Das Produkt&lt;/a&gt; demo, as well as the &lt;a href=&quot;http://www.scene.org/file.php?file=/demos/groups/farb-rausch/fr019_final.zip&amp;fileinfo&quot;&gt;Poem To A Horse&lt;/a&gt; demo.

It&apos;s quite possible that with the spiraling costs of game development (due to the need for higher-resolution meshes for every tiny last detail of any game), we may see the emergence of an open database of parametric mesh definitions for common objects, which one could just plug variables into the various fields of in order to produce seemingly unique models based off a common definition.

I have a good bit more to say on this topic, but it&apos;s been over 24 hours without sleep and I need to go to bed.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2004:site.32025-645238</guid>
		<pubDate>Fri, 26 Mar 2004 17:28:48 -0800</pubDate>
		<dc:creator>Ryvar</dc:creator>
	</item>	<item>
		<title>By: mmcg</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645243</link>	
		<description>In a similar vein, the &lt;a href=&quot;http://www.scene.org&quot;&gt;demo scene&lt;/a&gt; has been churning out amazing art with insanely small amounts of code for years. Check out &lt;a href=&quot;http://www.scene.org/file.php?file=/parties/2003/breakpoint03/in4k/sponge_party.zip&amp;fileinfo&quot;&gt; Sponge&lt;/a&gt;, a 4k program which is cooler than most of the bloated graphic splash pages you see on modern websites and uses one fiftieth of the space. A larger, but still extremely impressive demo is &lt;a href=&quot;http://www.scene.org/file.php?file=%2Fdemos%2Fgroups%2Fkewlers%2Fkwl_prtz.zip&amp;fileinfo&quot;&gt; Protozoa&lt;/a&gt; by the &lt;a href=&quot;http://kewlers.scene.org/&quot;&gt;Kewlers&lt;/a&gt; (warning, semi-lame demoscene site) which is a triumph of on the fly rendering.

It&apos;s really amazing what some people can do with a miniscule amount of code and a lot of ingenuity.  Consider this: the first program that I linked to takes up as much space as the Metafilter logo which appears on the masthead.

on preview: Ryvar seems to be on the same page as me, but he has a much better grasp of the technical side than I probably ever will.</description>
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		<pubDate>Fri, 26 Mar 2004 17:40:10 -0800</pubDate>
		<dc:creator>mmcg</dc:creator>
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		<title>By: Jimbob</title>
		<link>http://www.metafilter.com/32025/POVRay-Short-Code-Contest-3#645267</link>	
		<description>I think I keep linking this here, but &lt;a href=&quot;http://www.256b.com&quot;&gt;these people are doing great stuff in just 256 bytes&lt;/a&gt;. 

The picture with the &quot;rocks and blue sky&quot; is amazing.  I don&apos;t know how the author generated such beautiful, realistic colours with that little effort.</description>
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		<pubDate>Fri, 26 Mar 2004 18:50:09 -0800</pubDate>
		<dc:creator>Jimbob</dc:creator>
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