In fact, a mutant which used the coding scheme to recognize supposed masters and always defected against them, but played TFT with everyone else, should do better than a slave, and without slaves the master-type agents are not going to do well.what was kinda intriguing to me was in the QM link:
...there is a basic problem with most of the studies of quantum games to date. Whatever the quantum game does can usually be accounted for within classical game theory, simply by appealing to a more complicated game structure. This is because quantum games can ultimately be represented by a classical number of players, strategies and pay-offs - precisely the objects studied in classical game theory. Quantum games therefore do not appear conceptually different from their classical counterparts.which, to me, resonates with eriko's point that allowing communication removes the "dilemma" :D
Jens Eisert, Martin Wilkens and Marcus Lewenstein at the University of Potsdam in Germany proposed a quantized version of the prisoner's dilemma game (figure 3). They claimed that the resulting game possessed a unique Nash equilibrium that also yielded the maximum possible pay-offs - the game was said to be "Pareto optimal", a concept invented by the Italian economist Vilfredo Pareto. The players in the quantum game apparently managed to resolve the prisoner's dilemma!and at that point i start to get lost... like i can sorta see how quantum entanglement and game theory (w/ info exchange allowed) can be analogous, but get to noise injection and error-correcting codes (quantum or otherwise!) and bewilderment sets in :D
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The only player the approach doesn't work for is the sacrificed character. Fill him up with enough well-chosen beliefs--or programming imperatives--and he'll do it anyway. Everybody else on his team profits.
However, I'm not sure it's "in the spirit of the game", so to speak. The programming competition was set up on an assumption that all characters personally want to win. If all programmers entering were explicitly allowed to field teams of characters, the competition would become more interesting and real-life applicable. Maybe they could even breed over generations ... but I think this idea is straying off the reservation and into the land of SimSomething.
posted by aeschenkarnos at 7:18 PM on October 14, 2004