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	<title>Comments on: text adventures (interactive fiction)</title>
	<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction/</link>
	<description>Comments on MetaFilter post text adventures (interactive fiction)</description>
	<pubDate>Sun, 13 Feb 2005 00:46:04 -0800</pubDate>
	<lastBuildDate>Sun, 13 Feb 2005 00:46:04 -0800</lastBuildDate>
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		<title>text adventures (interactive fiction)</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction</link>	
		<description>&lt;a href="http://www.adamcadre.ac/if.html"&gt;Text adventures&lt;/a&gt; by &lt;a href=&quot;http://www.adamcadre.ac/&quot;&gt;Adam Cadre&lt;/a&gt;, including the amazing &lt;a href=&quot;http://www.adamcadre.ac/content/photo201.zip&quot;&gt;Photopia&lt;/a&gt;.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2005:site.39549</guid>
		<pubDate>Sun, 13 Feb 2005 00:45:18 -0800</pubDate>
		<dc:creator>jimmy</dc:creator>		<category>text</category>		<category>adventure</category>		<category>interactive</category>		<category>fiction</category>
	</item>	<item>
		<title>By: jimmy</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851756</link>	
		<description>yes, Adam Cadre&apos;s work was previously discussed &lt;a href=&quot;http://www.metafilter.com/mefi/16039&quot;&gt;here&lt;/a&gt;, but that was nearly three years ago.

interested in more? start &lt;a href=&quot;http://www.ifarchive.org/indexes/if-archive.html&quot;&gt;here&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851756</guid>
		<pubDate>Sun, 13 Feb 2005 00:46:04 -0800</pubDate>
		<dc:creator>jimmy</dc:creator>
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		<title>By: Simon!</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851782</link>	
		<description>Of course, any discussion about the medium of interactive fiction has to begin and end with the ground-breaking &lt;a href=&quot;http://www.spatch.net/games/play.cgi?game=putpbad&quot;&gt;Pick Up The Phone Booth And Die&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851782</guid>
		<pubDate>Sun, 13 Feb 2005 03:02:21 -0800</pubDate>
		<dc:creator>Simon!</dc:creator>
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		<title>By: Wolfdog</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851797</link>	
		<description>If we begin and end there then we would miss out on &lt;a href=&quot;http://www.sparkynet.com/spag/c.html#curses&quot;&gt;Curses&lt;/a&gt;, quite possibly my all-time favorite.  And then there&apos;s &lt;a href=&quot;http://www.sparkynet.com/spag/j.html#jigsaw&quot;&gt;Jigsaw&lt;/a&gt;, and &lt;a href=&quot;http://www.sparkynet.com/spag/c.html#christ&quot;&gt;Christminster&lt;/a&gt;, and, oh yes, the entire Infocom oeuvre (Zork, sure, but also their superior, later works: Trinity, HHGG, Bureaucracy, Spellbreaker, Plantetfall, Leather Goddesses...)

For those who don&apos;t know, all the Infocom games were written for a virtual machine, to make them easily portable to different platforms &#8212; which means you can still play them today.  If the words &quot;drop sceptre.  get in raft.&quot; conjure up fond memories for you, you just need to find a copy of the game file (which has a .z5 extension, and google can be your friend), and &lt;a href=&quot;http://www.inform-fiction.org/zmachine/interpreters.html &quot;&gt;an interpreter&lt;/a&gt;.  The whole world of classic text adventures is once again your mullosc of choice, and &lt;a href=&quot;http://sparkynet.com/spag/gamereviews.html &quot;&gt;a whole lot of modern ones&lt;/a&gt; as well &#8212; including Cadre&apos;s works.

And if you itch to write your own IF, Graham Nelson&apos;s &lt;a href=&quot;http://www.inform-fiction.org/introduction/index.html&quot;&gt;Inform&lt;/a&gt; is a free, polished, object-oriented language for writing IF that compiles your program to the same virtual Z-machine used by Infocom, so it&apos;s playable by virtually anyone.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851797</guid>
		<pubDate>Sun, 13 Feb 2005 04:57:29 -0800</pubDate>
		<dc:creator>Wolfdog</dc:creator>
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		<title>By: ZippityBuddha</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851805</link>	
		<description>Shrapnel is an excellent story.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851805</guid>
		<pubDate>Sun, 13 Feb 2005 05:24:31 -0800</pubDate>
		<dc:creator>ZippityBuddha</dc:creator>
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		<title>By: Wolfdog</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851818</link>	
		<description>Oh, and for me, Cadre&apos;s greatest gift to the world was his entirely noninteractive &lt;a href=&quot;http://www.chiark.greenend.org.uk/~christi/misc/mst3k-eyeofargon.html&quot;&gt;MSTing &lt;/a&gt; of &quot;The Eye of Argon.&quot;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851818</guid>
		<pubDate>Sun, 13 Feb 2005 05:50:14 -0800</pubDate>
		<dc:creator>Wolfdog</dc:creator>
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		<title>By: skryche</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851819</link>	
		<description>I thought Andrew Plotkin&apos;s &lt;a href=&quot;http://www.wurb.com/if/game/207&quot;&gt;Spider and Web&lt;/a&gt; was incredibly clever.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851819</guid>
		<pubDate>Sun, 13 Feb 2005 05:50:17 -0800</pubDate>
		<dc:creator>skryche</dc:creator>
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		<title>By: Drastic</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851853</link>	
		<description>&quot;Shrapnel&quot; left me feeling more unsettled and creeped-out than any bit of fiction--interactive or not--since (that final ending sequence and texting tricks...crikey), so he became one of my shordurpersavs for that one alone.

I tend to like, on a hit or miss basis, the less &quot;gamey&quot; of IF these days; the puzzle-heavy ones tend to be unfun for me, since they tend to mostly be of the combinatoric object A in object B variety.  There need to be more of them like  &lt;a href=&quot;http://www.the-underdogs.org/game.php?id=2067&quot;&gt;Ad Verbum&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851853</guid>
		<pubDate>Sun, 13 Feb 2005 06:49:45 -0800</pubDate>
		<dc:creator>Drastic</dc:creator>
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		<title>By: LeeJay</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#851953</link>	
		<description>Yay! My favorite topic. Photopia was indeed amazing, although it took a few playthroughs for the real emotional punch to take hold.  Some of my favorites have already been mentioned (Christminster which is awesome and Spider and Web which I really enjoyed) but I&apos;ll add:

*&lt;a href=&quot;http://www.wurb.com/if/game/17&quot;&gt;Anchorhead&lt;/a&gt; by Michael Gentry, a Lovecraftian horror tale with some good puzzles.  Gentry also wrote &lt;a href=&quot;http://www.wurb.com/if/game/471&quot;&gt;Little Blue Men&lt;/a&gt;, which anyone ever forced to work as a depressing office drone will probably enjoy.
*&lt;a href=&quot;http://www.wurb.com/if/game/918&quot;&gt;Shade&lt;/a&gt;, by Plotkin (who is also known as Zarf on the web and on usenet), which is pretty unsettling although not much of a puzzler.  
*&lt;a href=&quot;http://www.wurb.com/if/game/193&quot;&gt;So Far&lt;/a&gt;, yet another Plotkin title
*&lt;a href=&quot;http://www.wurb.com/if/game/429&quot;&gt;Varicella&lt;/a&gt; - my favorite Cadre title, in which you play a scheming palace minister and which I found really, really difficult.
*&lt;a href=&quot;http://www.wurb.com/if/game/295&quot;&gt;Sunset Over Savannah&lt;/a&gt; by Ivan Cockrum is another I liked. It&apos;s not at all gloomy or unsettling and the imagery is wonderful. The puzzles are pretty good too.
*&lt;a href=&quot;http://www.wurb.com/if/game/403&quot;&gt;Worlds Apart&lt;/a&gt; by Suzanne Britton is a beautiful IF fantasy.
*&lt;a href=&quot;http://www.wurb.com/if/game/27&quot;&gt;Babel&lt;/a&gt; by Ian Finley - creepy, creepy scifi.

I&apos;m, playing  &lt;a href=&quot;http://www.wurb.com/if/game/2186&quot;&gt;Slouching Towards Bedlam&lt;/a&gt; right now, which is turning out to be quite creepy.

&lt;a href=&quot;http://www.wurb.com/if/index&quot;&gt;Baf&apos;s Guide&lt;/a&gt; to the &lt;a href=&quot;http://ifarchive.org/&quot;&gt;IF Archive&lt;/a&gt; is a great place to get started. It contains a huge listing of reviews by grade, category, author and title.  The &lt;a href=&quot;http://ifcomp.org/comp04/results.html&quot;&gt;10th annual IF Comp&lt;/a&gt; ended a few months back and provided some good games. Competitions (results of which can be found in the IF Archive) are a good place to play some more experimental games.

&lt;a href=&quot;http://www.wurb.com/if/person/380&quot;&gt;Emily Short&lt;/a&gt; has authored some really interesting games, some experimental and puzzless (like &lt;a href=&quot;http://www.wurb.com/if/game/1326&quot;&gt;Galatea&lt;/a&gt; and &lt;a href=&quot;http://www.wurb.com/if/game/1326&quot;&gt;Best of Three&lt;/a&gt;) and some more traditional (like &lt;a href=&quot;http://www.wurb.com/if/game/1821&quot;&gt;Savoir Faire&lt;/a&gt;).

Of course, if you&apos;re just looking for incredibly bizarre and disgusting satirical sci-fi porn, Adam Thornton&apos;s &lt;a href=&quot;http://www.wurb.com/if/game/1656&quot;&gt;Stiffy Makane: The Undiscovered Country&lt;/a&gt; is sure to make you question your sanity and pour bleach in your eyes.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-851953</guid>
		<pubDate>Sun, 13 Feb 2005 09:42:40 -0800</pubDate>
		<dc:creator>LeeJay</dc:creator>
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		<title>By: Malor</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#852003</link>	
		<description>Another vote for Christminster here.  The writing is lovely, with a good plotline and tough, but solvable puzzles.  The last third or so loses focus a bit and becomes quite difficult, but it remains one of my all-time favorite text games. 

Sadly, it was written before the Interactive Fiction Competition started.  It would have carried any year I can remember.   As far as I know, it hasn&apos;t won any actual awards, because it predates all of them.  This is really a shame, because it&apos;s just wonderful, easily besting 90% of Infocom&apos;s releases.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-852003</guid>
		<pubDate>Sun, 13 Feb 2005 10:44:30 -0800</pubDate>
		<dc:creator>Malor</dc:creator>
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		<title>By: Sparx</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#852085</link>	
		<description>The annual IF contest is largely for shorter works - so  Christminster wouldn&apos;t have been an appropriate entry.  The &lt;a href=&quot;http://www.wurb.com/if/award/3&quot;&gt;Xyzzy awards&lt;/a&gt;, on the other hand, only started in &apos;96 - so CM just missed out there, havingbeen released in &apos;95.  Of course, back when CM was released there&apos;d only been about 3 z-code games put out, and one of them was an inform demo. so  annual awards might have been a bit presumptive at that point  - the &apos;rennaissance&apos; had yet to occur (TADS, the other powerful writing system at the time, wasn&apos;t freeware until mid &apos;96).

Speaking of the IF contest....I actually entered it one year.  Got mid-range in the final count, but Mr Plotkin ranked it second - which went a ways to making me feel better about it, as I prefer his style to Cadre&apos;s (though Photopia punched me in the gut like no game since Planetfall).</description>
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		<pubDate>Sun, 13 Feb 2005 12:28:34 -0800</pubDate>
		<dc:creator>Sparx</dc:creator>
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		<title>By: kteich</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#852207</link>	
		<description>My friend Liza writes this stuff and here is a link to an article she wrote about how to write this stuff:

&lt;a href=&quot;http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html&quot;&gt;The article&lt;/a&gt;</description>
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		<pubDate>Sun, 13 Feb 2005 15:41:59 -0800</pubDate>
		<dc:creator>kteich</dc:creator>
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		<title>By: cortex</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#852898</link>	
		<description>I&apos;ve just been getting into IF authoring in the last few weeks, following on a read through Montfort&apos;s Twisty Little Passages.  As a programmer type with a penchant for OO, I&apos;m finding the TADS format very intuitive and an awful lot of fun.

IF forever!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-852898</guid>
		<pubDate>Mon, 14 Feb 2005 10:40:56 -0800</pubDate>
		<dc:creator>cortex</dc:creator>
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		<title>By: davros42</title>
		<link>http://www.metafilter.com/39549/text-adventures-interactive-fiction#853044</link>	
		<description>9:05 has always been a personal favorite of mine...

And if you&apos;re really jonesing to play some interactive fiction from Infocom you can always IM &lt;a href=&quot;http://www.waxy.org/archive/2004/03/21/infocomb.shtml&quot;&gt;InfocomBot&lt;/a&gt; and play that way.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2005:site.39549-853044</guid>
		<pubDate>Mon, 14 Feb 2005 12:58:43 -0800</pubDate>
		<dc:creator>davros42</dc:creator>
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