Jet Set Wiilly II, on the Amstrad CPC. Shit. How many hundreds of hours of my childhood did I waste on that? Well, waste is too harsh a word. I contend that the game was impossible to complete without cheats, but it never stopped me seeing how long I could last. And now, thanks to the wonders of technoloogy, I can continue the fun with my emulator.
(The scrolling message at the start of the game was...interesting...too) posted by Jimbob at 4:25 AM on February 24, 2005
(v.v. cool and interesting post, by the way.) posted by Jimbob at 4:26 AM on February 24, 2005
c64 Jet Set Willy was impossible to complete with out cheating. I think they fixed it for the other versions, though.
Matthew Smith was a genius... good to remember back in the day when software houses were run out of a guy's bedroom. posted by Alexander at 4:43 AM on February 24, 2005
This is a fascinating backstory even though I've never played these games before, thanks for the links. posted by safetyfork at 9:15 AM on February 24, 2005
Minor tangental discussion: In this excellent overview of plagiarism in games, there's a mention about how Team17, creators of Worms, took the Jet Set Willy code to create a new game with no payment or credit to Matt Smith. posted by jscott at 10:14 AM on February 24, 2005
I read somewhere that JSW was impossible to complete firstly because some items were impossible to collect but also because even if youcheated and had collected all the items the computer would crash once you got back to the master bedroom.
Anyway, clearly it was too much, too young for Matthew. posted by dodgygeezer at 2:45 PM on February 24, 2005
« Older Rather unusually, the Sci-Fi channel have made the... | Watching tv on the internet... Newer »
This thread has been archived and is closed to new comments
(The scrolling message at the start of the game was...interesting...too)
posted by Jimbob at 4:25 AM on February 24, 2005