It's not Friday and it's not Flash, but...
September 22, 2005 1:09 AM   Subscribe

What do you get when you mix a fiendishly difficult and addictive puzzle game with the feel of a hack & slash RPG set in a cartoonish, slightly tongue-in-cheek fantasy world? That would be Deadly Rooms of Death (DROD for short). The game is freakin' huge, with 25 levels filled with unique rooms, and it also happens to be free.
posted by speicus (7 comments total) 2 users marked this as a favorite
 
Did I mention that there are tons of user-created dungeons as well? And if you ever get stuck, as I certainly did, there's a very active forum which includes a board for hints and solutions. (There's other goodies on the site worth checking out, too.)

There's also a sequel, DROD: Journey to Rooted Hold, with voice acting, a more cohesive story, more monsters, and (optional) an impressively robust, seamlessly integrated online component. Yes, you have to pay for it. But if you're a cheapskate, there's always the demo, which has the complete game engine so you can download as many user-created dungeons as you want. The only things it lacks are the "official" dungeons and the online service.
posted by speicus at 1:11 AM on September 22, 2005


It's a good game, and well worth paying for. Encourage the indie developers!
posted by Malor at 1:50 AM on September 22, 2005


I thought for sure that this was a double-post, as I remember getting excited about it and then realizing there was no Mac version, but can't find the previous post.

So... *shrug* Looks cool. Wish I could play it.

(But then, I just picked up We Love Katamari for my PS2, so I don't need another time-waster right now anyway)
posted by papercake at 7:43 AM on September 22, 2005


Hey papercake, there's a Mac beta.
posted by speicus at 11:20 AM on September 22, 2005


Surprisingly fun, but it quickly devolves to some set keyboard movements to attract then despatch a manageable number of foes.
posted by dhartung at 6:08 PM on September 22, 2005


Well now that I've wasted a good 12 hours playing this I must say not bad. It won't dethrone Nethack for me but it is a nice diversion that can be picked up at anytime without needing to get into game head space.
posted by Mitheral at 8:26 AM on September 23, 2005


Surprisingly fun, but it quickly devolves to some set keyboard movements to attract then despatch a manageable number of foes.

Actually (unless my memory is making things up again) there's an astounding variety of types of puzzles at play here, all within the basic structure of emptying a room and leaving the room. I'd suggest playing further.
posted by nobody at 11:33 AM on September 23, 2005


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