“If you look at many of the top-selling genres, you can literally take a game from ten years ago, and set it down in front of someone, and they won’t need to read the manual.”posted by skallas at 10:46 AM on January 14, 2006
“By and large technology tends to curtail creativity rather than assisting it.”
“Creativity is enhanced by limitations.”
“For as long as I’ve been making online games, 40% of our CPU load has gone to doing path-finding.”
“Very few of the massively multiplayer games focus on having a high degree of persistence, even though that is our key unique selling proposition.”
“Not all players want to be the same sort of hero.”
“We don’t want to make worlds that change too much because it cost us so much to build the static world in the first place.”
“We should remember that 90% of the online game players out there are playing a game that was not developed by a professional: they’re playing CounterStrike, which was user-created.”
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posted by Marquis at 9:00 AM on January 14, 2006