SubscribeThe server simply sends to the nivo -- over the network using a simple compression scheme -- the pixels that need to be displayed on the user's screen.It would have no trouble at all with video. It would have trouble with everything else - especially text - because of compression artifacts. At least that is how I read it... Of course they might have smart algorithms for balancing plane text with compressed video - think the djvu image compression format or something.
...just to let you know i'm sitting at the thing. kicking and screaming may not be visible; this is because typing is something i do not fear. beneath the impassive mask however there beats a full kit of loathing for all the choices that interfere with each volition-to-result connection.
How is this different from plugging a bunch of video cards into a server and then plugging a bunch of monitors into the server?
As for video - isn't that what this system is set up to do best? It's essentially just sending a video feed to a monitor, isn't it?
And isn't the quality of the video going to be completely dependent on the size, strength, speed, whatever of the server?
And how is this going to bode for my intricate, delicate http tunneling protocols that allow me to play ffxi from my cubicle?
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These clients are basically network-attached framebuffers, which is the right way to do it, I suppose, as long as you don't need to display video. I'd go one step farther and make them work over USB: each client box would be a usb hub plus framebuffer. Would lose some of the flexibility of ethernet cabling, though.
posted by hattifattener at 3:12 AM on January 16, 2006