Subscribeinsomnus: A paper ballot would not be any more complicated than whatever is on a computer screen.This bears repeating, over and over again. Anyone who's ever designed screen layouts should know that. Screens are far, far more limiting than paper. If it's complex on paper, it will be much more complex on screen.
eriko: I'm all for computerized ballot generators, that output a clean paper ballot. ... If I vote Foo for president, and the ballot that comes out has Bar marked, I can fix that before I turn in the ballot. If the counter isn't working, I can hand count. There's a way to check, without destroying the other factor that makes elections work -- the secret ballot.Hmm.... This is an interesting idea. I can see some potential interaction design problems, but it's a very interesting idea. Has anyone been pushing this idea publicly? Do you have links?
For years the big event around elections in the Peoples Republic of Cambridge was vote counting. Cambridge, Ma USA is one of the last holdouts of proportional representation. Paper ballots are cast, brought to the High School Gym, where the public is invited to watch the hand counting of ballots with up to as many as 26 (or more) candidates for 9 council positions. The total would be tallied on blackboards and speculation ran amok throughout the night.I like this concept actually. Perhaps people would start to care more if they sit down in a group with hot dogs and beer and watch the count throughout the night, cheering and jeering when the count goes their way or not.
ROU_Xenophobe: You put up one office or ballot proposition at a time.I suggest you take a stab at doing the use-case on that. Then do some mockups (paper prototype would be fine), and test them. Then test a straight paper ballot. See which one is the easier process to debug, and produces fewer errors.
« Older Did the CIA give the Iranians blueprints to build ... | Nazi's relative turns Israel l... Newer »
This thread has been archived and is closed to new comments
posted by wakko at 11:38 PM on January 23, 2006