Escapa!
February 3, 2006 8:41 AM   Subscribe

Click and drag the red square, then avoid running into the walls and moving blocks for as long as you can. Javascript-based. Mirror.
posted by brownpau (14 comments total)

This post was deleted for the following reason: double posted



 
Im sure i saw this up here bout two years ago... can't be bothered to search though...
posted by Meccabilly at 8:45 AM on February 3, 2006


Hold it..
posted by Plutor at 8:49 AM on February 3, 2006


its well jumpy - like it has the photoshop "snap to bounds" turned on
posted by 13twelve at 8:50 AM on February 3, 2006


Another way to play is to see how quickly you can lose. My record is 0.06.
posted by you just lost the game at 8:51 AM on February 3, 2006


I've been holding it since that last post - I'm at 777268 seconds.

My hand seems to have grown into the mouse.
posted by CynicalKnight at 8:52 AM on February 3, 2006


So what's this got to do with religion?
posted by 327.ca at 9:00 AM on February 3, 2006


Argh. Sorry. Flagging myself double now.
posted by brownpau at 9:02 AM on February 3, 2006


"Click and drag the red square"

God, I thought this was another Google China post...
posted by NotMyselfRightNow at 9:04 AM on February 3, 2006


Sheesh Brownpau, *another* religion post!??! :)
posted by freebird at 9:11 AM on February 3, 2006


not fun on a trackpad.
posted by chococat at 9:20 AM on February 3, 2006


Written in javascript. If someone wanted to cheat, they could just download the page to your desktop and edit the following lines:

// check to see if 'box' is touching 'enemy1'
function checktouching(num) {

var enemy = "enemy" + num + ""
var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
var difY = giveposY('box') - giveposY(enemy) - 0;

// set touch = 1 if it is touching an enemy
if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && dify> (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
touch = 1;
}
else touch = 0;


Just change the touch = 1; to touch = 0; and you can play forever. You can also play around to make it easier or harder by changing the speeds of the boxes.
posted by empath at 9:24 AM on February 3, 2006


Is it the same pattern every time?
posted by VulcanMike at 9:26 AM on February 3, 2006


21 seconds :) fun...
posted by bullitt 5 at 9:39 AM on February 3, 2006


Could god make a Java game he couldn't defeat? Kidding, brownpau :)

I became unpopular with the people I sent this to last time because they couldn't stop playing the damn thing.
posted by Devils Slide at 9:47 AM on February 3, 2006


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