Escapa!
February 3, 2006 8:41 AM Subscribe
Click and drag the red square, then avoid running into the walls and moving blocks for as long as you can. Javascript-based. Mirror.
This post was deleted for the following reason: double posted
its well jumpy - like it has the photoshop "snap to bounds" turned on
posted by 13twelve at 8:50 AM on February 3, 2006
posted by 13twelve at 8:50 AM on February 3, 2006
Another way to play is to see how quickly you can lose. My record is 0.06.
posted by you just lost the game at 8:51 AM on February 3, 2006
posted by you just lost the game at 8:51 AM on February 3, 2006
I've been holding it since that last post - I'm at 777268 seconds.
My hand seems to have grown into the mouse.
posted by CynicalKnight at 8:52 AM on February 3, 2006
My hand seems to have grown into the mouse.
posted by CynicalKnight at 8:52 AM on February 3, 2006
"Click and drag the red square"
God, I thought this was another Google China post...
posted by NotMyselfRightNow at 9:04 AM on February 3, 2006
God, I thought this was another Google China post...
posted by NotMyselfRightNow at 9:04 AM on February 3, 2006
Written in javascript. If someone wanted to cheat, they could just download the page to your desktop and edit the following lines:
// check to see if 'box' is touching 'enemy1'
function checktouching(num) {
var enemy = "enemy" + num + ""
var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
var difY = giveposY('box') - giveposY(enemy) - 0;
// set touch = 1 if it is touching an enemy
if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && dify> (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
touch = 1;
}
else touch = 0;
Just change the touch = 1; to touch = 0; and you can play forever. You can also play around to make it easier or harder by changing the speeds of the boxes.>
posted by empath at 9:24 AM on February 3, 2006
// check to see if 'box' is touching 'enemy1'
function checktouching(num) {
var enemy = "enemy" + num + ""
var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
var difY = giveposY('box') - giveposY(enemy) - 0;
// set touch = 1 if it is touching an enemy
if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && dify> (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
touch = 1;
}
else touch = 0;
Just change the touch = 1; to touch = 0; and you can play forever. You can also play around to make it easier or harder by changing the speeds of the boxes.>
posted by empath at 9:24 AM on February 3, 2006
Is it the same pattern every time?
posted by VulcanMike at 9:26 AM on February 3, 2006
posted by VulcanMike at 9:26 AM on February 3, 2006
Could god make a Java game he couldn't defeat? Kidding, brownpau :)
I became unpopular with the people I sent this to last time because they couldn't stop playing the damn thing.
posted by Devils Slide at 9:47 AM on February 3, 2006
I became unpopular with the people I sent this to last time because they couldn't stop playing the damn thing.
posted by Devils Slide at 9:47 AM on February 3, 2006
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posted by Meccabilly at 8:45 AM on February 3, 2006